Lack of information when debugging survivor stories #37750
Labels
Info / User Interface
Game - player communication, menus, etc.
Mutations / Traits / Professions/ Hobbies
Mutations / Traits / Professions/ Hobbies
NPC / Factions
NPCs, AI, Speech, Factions, Ownership
Game version: compiled, master branch (6017c7c)
Operating system: Linux x64 (I use Arch by the way)
Tiles or curses: curses
Mods active: none, only Dark Days ahead
Expected behavior
Debug menu should provide a minimal amount of information in order to ease debugging (trait ids in particular).
Actual behavior
It does not.
Steps to reproduce the behavior
Start game, debug menu, p, p, 1, u, click every survivor story to know which one you want to test.
Code that solves it
If code looks ok/approved I can open a PR, or the diff is free to grab by anyone.
The text was updated successfully, but these errors were encountered: