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Stonefist not equipping properly on cast. #37749

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Grekhaus opened this issue Feb 6, 2020 · 4 comments
Closed

Stonefist not equipping properly on cast. #37749

Grekhaus opened this issue Feb 6, 2020 · 4 comments
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<Bug> This needs to be fixed [JSON] Changes (can be) made in JSON Mods: Magiclysm Anything to do with the Magiclysm mod

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@Grekhaus
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Grekhaus commented Feb 6, 2020

Describe the bug

When the Stonefist spell from Magiclysm is cast, the resulting item (a magically created unarmed weapon) starts out as worn rather than wielded. This provides no benefit to the caster, as unarmed weapons need to be wielded in order to improve the user's unarmed attacks.

Steps To Reproduce

Steps to reproduce the behavior:

  1. Make a Novice Earthshaper character (they start with the spell known).
  2. Cast Stonefist (repeating as needed until casting is successful).
  3. Check your inventory to see where the gauntlets end up.

Expected behavior

When casting the Stonefist spell, the stone gauntlets item should be automatically wielded, in the same way that brass knuckles or other unarmed weapons are wielded. It should not be worn as a clothing item, as this provides no real benefit to the caster.

Screenshots

None.

Versions and configuration

  • OS: Windows
    • OS Version: MINGW/CYGWIN/MSYS2 on Windows 7
  • Game Version: 0.D-11911-g1daa54b [64-bit]
  • Graphics Version: Tiles
  • Mods loaded: [
    Dark Days Ahead [dda],
    Disable NPC Needs [no_npc_food],
    Magiclysm [magiclysm],
    Generic Guns [generic_guns],
    Mythical Martial Arts [MMA],
    No Rail Stations [No_Rail_Stations],
    sees-player icon, retrodays [sees_player_retro],
    No Fungal Monsters [No_Fungi],
    Stats Through Skills [StatsThroughSkills]
    ]

Additional context

None.

@KorGgenT KorGgenT added <Bug> This needs to be fixed [JSON] Changes (can be) made in JSON Mods: Magiclysm Anything to do with the Magiclysm mod labels Feb 6, 2020
@KorGgenT
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KorGgenT commented Feb 6, 2020

should be an easy fix, just make the item not wearable

@foulman
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foulman commented Feb 6, 2020

Now that's odd, I'm pretty sure it didn't used to do that...

@Prkfcmdz
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I've been under the impression that this is intentional. I feel like you do more damage wearing the gloves than holding them. The only issue is that you need to wield them or something else to smash furniture.

@Night-Pryanik
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After #41209 worn gloves (stonefist gauntlets included) are counted as unarmed weapons, so I think this issue can be safely closed.

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Labels
<Bug> This needs to be fixed [JSON] Changes (can be) made in JSON Mods: Magiclysm Anything to do with the Magiclysm mod
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