-
Notifications
You must be signed in to change notification settings - Fork 4.3k
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Multi cooker cannot do anything with its stock battery configuration. #37747
Comments
Yep, that energy levels are strange. You need only 7 charges to cook it on an electric hotplate, and 1250 charges on multi-cooker? That makes no sense. |
ooh yeah, the hotplate needs rebalancing then. 7 charges is like nothing |
This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions. Please do not 'bump' or comment on this issue unless you are actively working on it. Stale issues, and stale issues that are closed are still considered. |
This issue has been automatically closed due to lack of activity. This does not mean that we do not value the issue. Feel free to request that it be re-opened if you are going to actively work on it |
Still broken in master. |
Still broken in master. |
Tested today, cooking a portion of rice takes 600 charges. |
Describe the bug
I got it with a 500-charge battery from the shop, yet it seem to require much more energy to do useful things (1250 for cooked meat, for instance)
Steps To Reproduce
Steps to reproduce the behavior:
Expected behavior
The tool working w/o mods right from the shop. The customers aren't supposed to mess with its internal circuitry just for it to do anything useful, are they?
Versions and configuration
Dark Days Ahead [dda],
Disable NPC Needs [no_npc_food],
Alternative Map Key [alt_map_key],
No Rail Stations [No_Rail_Stations]
]
Additional context
2020.02.03.zip
The text was updated successfully, but these errors were encountered: