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Opening advanced inventory continues the move item activity after being interrupted #37644

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snipercup opened this issue Feb 2, 2020 · 1 comment
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<Bug> This needs to be fixed Inventory / AIM / Zones Inventory, Advanced Inventory Management or Zones Mechanics: Character / Player Character / Player mechanics

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@snipercup
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snipercup commented Feb 2, 2020

Describe the bug

When you get interrupted while moving an amount of items using , in advanced inventory, the activity automatically continues when opening the advanced inventory again. This even happens when you move from the spot where the activity happened. This is most annoying because if I move from the field to my vehicle and open the advanced inventory, it starts moving the items from my vehicle storage when I don't want to.

It also continues moving items after I start smashing zombies after being interrupted while moving items.

Steps To Reproduce

Steps to reproduce the behavior:

  1. Have an amount of items on the ground
  2. Move everything using , in advanced inventory
  3. Get interrupted ('zombie dog spotted, stop moving items?)
  4. Open advanced inventory again
  5. The activity automatically continues.

Expected behavior

Cancel the move items activity.

Versions and configuration

  • OS: Windows
    • OS Version: MINGW/CYGWIN/MSYS2 on unknown Windows version
  • Game Version: 0.D-11863-g73e88a4a44 [64-bit]
  • Graphics Version: Tiles
  • Mods loaded: [
    Dark Days Ahead [dda],
    Disable NPC Needs [no_npc_food],
    Aftershock [aftershock],
    C.R.I.T Expansion Mod [crt_expansion],
    Magiclysm [magiclysm],
    Bens GF recipes [Tolerate_This],
    Craftable Gun Pack [craftgp],
    DeadLeaves' Fictional Guns [FIC_Weapons],
    Garden Pots [growable-pots],
    Icecoon's Arsenal [ew_pack],
    Makeshift Items Mod [makeshift],
    Medieval and Historic Classes and Shields [Medieval_Stuff],
    More Survival Tools [More_Survival_Tools],
    Mythological Replicas [nw_pack],
    DinoMod [DinoMod],
    Modular Turrets [modular_turrets],
    Salvaged Robots [Salvaged_Robots],
    Mutant NPCs [mutant_npcs],
    More Locations [more_locations],
    Fuji's More Buildings [FujiStruct],
    Urban Development [Urban_Development],
    Folding Parts pack [deoxymod],
    Vehicle Additions Pack [blazemod],
    Tanks and Other Vehicles [Tanks],
    Roadheader and other mining vehicles [Heavy miners],
    Necromancy [necromancy]
    ]

Additional context

Iowa.zip

In this save the activity is interrupted. If the activity is properly saved and loaded, then opening the inventory right after saving should continue the activity even after moving from your spot. If it is cancelled after loading, try moving the items on the ground, get interrupted and reproduce the issue.

@esotericist esotericist added (S1 - Need confirmation) Report waiting on confirmation of reproducibility Mechanics: Character / Player Character / Player mechanics Inventory / AIM / Zones Inventory, Advanced Inventory Management or Zones labels Feb 2, 2020
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stale bot commented Mar 3, 2020

This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions. Please do not 'bump' or comment on this issue unless you are actively working on it. Stale issues, and stale issues that are closed are still considered.

@stale stale bot added the stale Closed for lack of activity, but still valid. label Mar 3, 2020
@kevingranade kevingranade added the <Bug> This needs to be fixed label Mar 9, 2020
@stale stale bot removed the stale Closed for lack of activity, but still valid. label Mar 9, 2020
@int-ua int-ua removed the (S1 - Need confirmation) Report waiting on confirmation of reproducibility label Jan 14, 2021
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Labels
<Bug> This needs to be fixed Inventory / AIM / Zones Inventory, Advanced Inventory Management or Zones Mechanics: Character / Player Character / Player mechanics
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