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Unloading guns does not warn of approaching enemies #36726
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It feels like #32098 is occurring again: the check is there, but it's not triggered in the majority of cases. |
This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions. Please do not 'bump' or comment on this issue unless you are actively working on it. Stale issues, and stale issues that are closed are still considered. |
Still an issue today, moreover: |
Repro: |
There are three separate cases with 2 probably unrelated underlying causes here.
If 2 and 3 above are indeed bugs, I suggest opening a new issue for them, and keeping the scope of this issue to 1 above, since they're quite separate issues. |
I opened #38664 to address cases 2 & 3 above. However I'm not sure that entirely captures @l29ah's report about waiting behaviour - if the attack can occur while waiting, without ever (i)gnoring a threat, please add some repro notes for that to #38664. I suggest this issue be scoped back to the unloading issue. |
This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions. Please do not 'bump' or comment on this issue unless you are actively working on it. Stale issues, and stale issues that are closed are still considered. |
This issue has been automatically closed due to lack of activity. This does not mean that we do not value the issue. Feel free to request that it be re-opened if you are going to actively work on it |
When unloading guns, you are not warned of dangerously close enemies. This is a issue, as some guns have incredibly long unloading times, such as the Pneumatic Assault Rifle.
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