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Talon UGV shoots for full damage through reinforced doors #36669

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glenmack opened this issue Jan 3, 2020 · 7 comments
Closed

Talon UGV shoots for full damage through reinforced doors #36669

glenmack opened this issue Jan 3, 2020 · 7 comments
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Fields / Furniture / Terrain / Traps Objects that are part of the map or its features. Monsters Monsters both friendly and unfriendly. stale Closed for lack of activity, but still valid. <Suggestion / Discussion> Talk it out before implementing

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@glenmack
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glenmack commented Jan 3, 2020

Describe the bug

Talon UGV shoots for full damage through reinforced doors

Expected behavior

Reinforced glass doors should be stopping most of the damage, as per reinforced glass.

@TechyBen
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TechyBen commented Jan 3, 2020

Is reinforced glass that strong? Though having it able to deflect 1 bullet, but then be rather flimsy after seems more akin to real life (IIRC reinforced glass can be made rather thick and well protected, but been a while since I've been on that specific Mythbusters binge XD ).

@Warriorcat49
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Warriorcat49 commented Jan 3, 2020

Is reinforced glass that strong? Though having it able to deflect 1 bullet, but then be rather flimsy after seems more akin to real life (IIRC reinforced glass can be made rather thick and well protected, but been a while since I've been on that specific Mythbusters binge XD ).

Depending on what we mean by reinforced glass, there are many different types which can and will stop multiple rifle bullets. In-game though, it's supposed to halve damage I think, and two tiles of reinforced glass will completely stop up to 5.56, possibly more; I haven't actually tested with higher.

@scorpion451
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scorpion451 commented Jan 4, 2020

Wikipedia actually has pretty good numbers for real-world bullet-proof glass (and "glass"): https://en.wikipedia.org/wiki/Bulletproof_glass

Based on how many hits from a sledgehammer it can take, the stuff in the labs is probably toward the bottom of the list, where you go from how many shots it can stop and start looking at how big of an anti-materiel round it can stop.

@Night-Pryanik Night-Pryanik added <Suggestion / Discussion> Talk it out before implementing Fields / Furniture / Terrain / Traps Objects that are part of the map or its features. Monsters Monsters both friendly and unfriendly. labels Jan 5, 2020
@glenmack
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glenmack commented Jan 6, 2020

Is reinforced glass that strong? Though having it able to deflect 1 bullet, but then be rather flimsy after seems more akin to real life (IIRC reinforced glass can be made rather thick and well protected, but been a while since I've been on that specific Mythbusters binge XD ).

I have since observed that it works both ways. I can shoot a talon, or any other monster through the reinforced door, as well. Tactically it's less interesting than having to open a door, and yes, "bullet resistant glass" should be cutting at least half the damage if not all.

Realism aside. The glass needs to stop some or all bullet damage. No one puts live-fire robots and turrets inside a scientific or military research facility. They never will. So if you're going to cut bullet resistant glass in labs for "realism" take out the live fire defences in labs too.

@molkero
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molkero commented Jan 11, 2020

Shouldn't the glass at least break when shot through?

@stale
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stale bot commented Feb 10, 2020

This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions. Please do not 'bump' or comment on this issue unless you are actively working on it. Stale issues, and stale issues that are closed are still considered.

@stale stale bot added the stale Closed for lack of activity, but still valid. label Feb 10, 2020
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stale bot commented Mar 11, 2020

This issue has been automatically closed due to lack of activity. This does not mean that we do not value the issue. Feel free to request that it be re-opened if you are going to actively work on it

@stale stale bot closed this as completed Mar 11, 2020
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Labels
Fields / Furniture / Terrain / Traps Objects that are part of the map or its features. Monsters Monsters both friendly and unfriendly. stale Closed for lack of activity, but still valid. <Suggestion / Discussion> Talk it out before implementing
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@Night-Pryanik @scorpion451 @glenmack @TechyBen @molkero @Warriorcat49 and others