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Rivers don't connect smoothly across overmap boundaries #36630
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That looks like map extra placed over invalid overmap terrain. |
Seems like resurrection of #18583? |
This seems different in that it only shows up along overmap boundaries, but it has to be at least somewhat related. I'm just not familiar enough with the map generation process to figure out how connection-building (I suspect that may be involved?) is supposed to interface with overmap creation. |
Lakes do connect smoothly across overmap boundaries, by design. In all of the screenshots here, all of the waterbodies are rivers. Rivers absolutely do have boundary problems. |
Do roads have this issue as well then ? Or just the rivers ? |
Just rivers. Roads will attempt to continue their connections across overmap boundaries, and ever since #33949 and #33996 other linear features like subways and sewers can do so as well (though no code currently pushes them up to the boundaries such that this would be triggered). Roads have a separate problem with nonsensical connectivity between locations, but that is a different issue. |
Describe the bug
Rivers, riverbanks, lakes, and roads don't seem to properly connect to each other across overmap boundaries.
Steps To Reproduce
Steps to reproduce:
Expected behavior
I would expect rivers, lakes, and roads to connect smoothly across overmap boundaries, rather than forming sharp lines along them.
Screenshots
These screenshots illustrate the problem both on the local map and on the overmap.
![Screen Shot 2020-01-01 at 11 42 13 PM](https://user-images.githubusercontent.com/772312/71656677-0ae8f080-2cf1-11ea-9310-9deac8ea43ae.png)
![Screen Shot 2020-01-01 at 11 43 25 PM](https://user-images.githubusercontent.com/772312/71656678-0b818700-2cf1-11ea-97d2-befafac83635.png)
Versions and configuration
Additional context
Rivers, lakes, and road connections all seem to get weird across overmap tiles, so it looks like this may have something to do with the build_connection code that gets used during overmap generation...?
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