Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

advanced inventory moves too much #36414

Closed
ghost opened this issue Dec 24, 2019 · 2 comments
Closed

advanced inventory moves too much #36414

ghost opened this issue Dec 24, 2019 · 2 comments

Comments

@ghost
Copy link

ghost commented Dec 24, 2019

Describe the bug

advanced inventory moves objects that are not displayed on current panel.

Steps To Reproduce

here is the case situation:
you find nice clothes or armor you want to wear.
you need to remove your current clothes and put the new ones.

  1. open advanced inventory, on left panel: select 'worn items' to display only clothes
  2. on right panel select some tile on the floor where there is some other clothes for example
  3. make all your clothes from inventory to move from left panel (inventory) to right panel (tile floor) by pressing "," key.
  4. you will see all your inventory gets moved, not just your worn clothes, but everything.

Expected behavior

advanced inventory should only move what it currently shows.
if it shows 'worn item' panel there is no reason it also moves lighters and books and first aid kit etc ...

Versions and configuration

  • OS: archlinux (some variant of it)
  • Game Version: 0.D-10667-g87ced37c15
  • Graphics version: Tiles
  • Mods loaded: dda
@Szara-ManOfHonor
Copy link
Contributor

Szara-ManOfHonor commented Dec 24, 2019

This isn't a bug. When you drop clothing and it reduces the volume of your inventory capacity below the volume of items in your inventory, excess inventory is also dropped so that you are not carrying more than you have the capacity to carry. The excess items are dropped in the same spot where you drop the clothing. This somewhat simulates dropping those items while they are contained within said clothing. If you are wearing no clothing you will have no inventory capacity without the internal storage CBM. (Except an item held in your hands)

Tested by wearing some clothing and dropping some/all worn clothing, then doing the same with the internal storage CBM. Items were dropped as expected to comply with current inventory capacity. Did not drop the wielded item either.

@ghost
Copy link
Author

ghost commented Dec 24, 2019

alright then, case closed :)
thanks @Szara-ManOfHonor

This issue was closed.
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant