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NPC(s) do not pulp corpses while following player, nor follow player after. #36166
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happened to me aswell. i managed to fix the following issue by telling them to guard and then to follow me rightafterwards. though its best to pulp all corpses first before ordering. it still doesnt fixes the bug sadly |
Precisely, nothing I do appears to be able to solve the issue permanently. Only temporarily. |
Will look into this, seems a reoccurence of bugs ive seen before. |
I noticed there was this before, perhaps related? |
Perhaps, though what I had seen before was them reverting to non-follower behaviour, which indicates a deeper problem. |
Perhaps they are out of stamina. |
i had one npc become winded from pulping, but the other was not getting winded from pulping. even waiting for a bit wouldnt help it |
oops linked wrong issue, this is the one ill look at next. |
btw, the save archive cant be unzipped, it seems to be corrupted or part of a multi-part archive that isnt present |
Describe the bug
NPC(s) do pulp bodies properly. They state they are going to do it, run over, and stand atop the corpse not moving. They also cease to follow me at this point, despite still being a 'follower'. This goes on until I re-'hire' them.
Steps To Reproduce
Steps to reproduce the behavior:
Expected behavior
NPC(s) will move towards the zombie's corpse, state their intention to pulp it.
They will then pulp it and promptly return to the player's side, continuing to follow.
Screenshots
https://i.gyazo.com/d151ec59792b02548626532eeb1f5fed.jpg
Versions and configuration
Dark Days Ahead [dda],
Disable NPC Needs [no_npc_food],
Aftershock [aftershock],
C.R.I.T Expansion Mod [crt_expansion],
Magiclysm [magiclysm],
DeadLeaves' Fictional Guns [FIC_Weapons],
Garden Pots [growable-pots],
Icecoon's Arsenal [ew_pack],
Makeshift Items Mod [makeshift],
Medieval and Historic Classes and Shields [Medieval_Stuff],
Mythological Replicas [nw_pack],
DinoMod [DinoMod],
Modular Turrets [modular_turrets],
Salvaged Robots [Salvaged_Robots],
Alternative Map Key [alt_map_key],
Crazy Cataclysm [crazy_cataclysm],
EZ-Mode Medical [fast_healing],
Hydroponics [hydroponics],
Mutant NPCs [mutant_npcs],
Mythical Martial Arts [MMA],
Beta National Guard Camp [national_guard_camp],
More Locations [more_locations],
Fuji's More Buildings [FujiStruct],
Mapgen Demo [mapgen_demo],
No Rail Stations [No_Rail_Stations],
Urban Development [Urban_Development],
Folding Parts pack [deoxymod],
Vehicle Additions Pack [blazemod],
Roadheader and other mining vehicles [Heavy miners],
Tanks and Other Vehicles [Tanks],
Necromancy [necromancy],
Bionic Slots [cbm_slots],
Classes and Scenarios Mod [more_classes_scenarios],
Classic Roguelike Classes [RL_Classes],
Fuji's Military Profession Pack [fuji_mpp],
No Filthy Clothing [no_filthy_clothing],
Sleep Deprivation [sleepdeprivation],
Simplified Nutrition [novitamins],
SpeedyDex [speedydex],
Stats Through Kills [stats_through_kills],
Stats Through Skills [StatsThroughSkills],
sees-player icon, HitButton_iso [sees_player_hitbutton],
Cataclysm++ [Cata++]
]
Additional context
Add any other context about the problem here.
Save file? I guess?
Mountain Pine.zip
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