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Game warns of zombies being aimed at #36088
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Pretty sure #35983 will fix this. EDIT: It doesn't as pointed out. |
From what I've read, no it doesn't. Your fix ignores things based on distance and z-level. Not on whether it is being aimed at or not. I will still want to be informed of other approaching monsters just not the particular one I'm aiming at because I already know it is there. |
Good point. |
Agreed. This is incredibly irritating when playing as ranged characters. Yes, I know it's been sighted, that's why I'm aiming. Sometimes it's even the only creature in sight, and you're prompted several times at different distances. Sometimes the creature is super low-powered and poses no threat at any distance. |
So I have been looking into fixing this and have some questions. First while I remember this happening to me I'm having trouble reproducing it for testing, does anyone have steps/settings to force it to occur? Second I noticed in the code that at present the warning about a monster being dangerously close will not happen while you are aiming regardless of target. It would be quite easy to move this check from where it is to happen anytime you spot a monster. This isn't quite the ask but would be very easy and is already the behavior of the dangerously close warning which is supposed to be the last line of defense so it would standardize the behavior. Would this be considered an acceptable fix? |
This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions. Please do not 'bump' or comment on this issue unless you are actively working on it. Stale issues, and stale issues that are closed are still considered. |
This issue has been automatically closed due to lack of activity. This does not mean that we do not value the issue. Feel free to request that it be re-opened if you are going to actively work on it |
Expected behavior
Not interrupt aiming at a particular zombie to tell you it is there.
Actual behavior
Only one zombie in sight, already aiming at it, steadying aim is interrupted to tell you X type zombie approaching.
Steps to reproduce the behavior
Aim at approaching zombie with safe mode on.
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