Varying fouling levels and firearm state during character creation #36004
Labels
<Bug>
This needs to be fixed
Character / World Generation
Issues and enhancements concerning stages of creating a character or a world
Mutations / Traits / Professions/ Hobbies
Mutations / Traits / Professions/ Hobbies
Ranged
Ranged (firearms, bows, crossbows, throwing), balance, tactics
Milestone
Describe the bug
Professions with a firearm in equip allow different state/fouling for a gun with multiple choosing of a profession.
Steps To Reproduce
Expected behavior
Predefined level of fouling/functionality of a firearm whether global or per profession.
Screenshots
Versions and configuration
OS: Win 7x64
Game Version: 0.D-10040-ge8bfb5e
Graphics version: Tiles
Mods loaded:Disable NPC needs
Additional context
N/A
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