Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Can't complete NPC Missions #23824

Closed
Lazasar opened this issue May 24, 2018 · 7 comments · Fixed by #38632
Closed

Can't complete NPC Missions #23824

Lazasar opened this issue May 24, 2018 · 7 comments · Fixed by #38632
Labels
<Bug> This needs to be fixed Missions Quests and missions NPC / Factions NPCs, AI, Speech, Factions, Ownership (S1 - Need confirmation) Report waiting on confirmation of reproducibility

Comments

@Lazasar
Copy link

Lazasar commented May 24, 2018

Game version: 7426

Operating system: Windows 10

Tiles or curses: Tiles

Mods active:
"dda",
"filthy_morale",
"no_npc_food",
"novitamins",
"makeshift",
"Medieval_Stuff",
"More_Survival_Tools",
"nw_pack",
"alt_map_key",
"npc_traits",
"mxocosmetics",
"mutant_npcs",
"national_guard_camp",
"Urban_Development",
"boats",
"deoxymod",
"blazemod",
"No_Fungi",
"more_classes_scenarios",
"no_reviving_zombies",
"StatsThroughSkills"

Expected behavior

When speaking with NPC after completing mission get the "I did it" or "here it is" message

Actual behavior

So far I have tried the "Kill my Mom" and "Find weather patterns". I kill the mom, have the weather forecasts in my inventory and the NPC doesn't react accordingly when chatting with them.

Further, when the NPC dies, the mission remains in the log.

Steps to reproduce the behavior

Get mission, do mission, speak to NPC

@ZhilkinSerg ZhilkinSerg added <Bug> This needs to be fixed NPC / Factions NPCs, AI, Speech, Factions, Ownership Missions Quests and missions (S1 - Need confirmation) Report waiting on confirmation of reproducibility labels May 24, 2018
@FulcrumA
Copy link
Contributor

FulcrumA commented May 24, 2018

NPCs are in general, despite being a feature full of ptoential and, I'd argue something that has the best potential to push game forward in scope from what we have now - are absolute mess, supposedly. They're riddled with bugs and problems and it's a consensus that repairing it would be like a bandaid on a gaping wound and the whole thing should be rebuilt.

That being said, the ticket certainly does report a bug which I can confirm.

Personally, as I play with NPCs regularly, I found out that making NPC a companion, saving and closing the client etc may mess NPC quest status as if something regarding it wouldn't be saved (but that's pure guess on my part) though it's happening absolutely at random. Try to finish the quests during the same playsession you'll receive, don't talk with the NPC too much before then and generally - walk on eggshells around them.

@railmonkey
Copy link
Contributor

Can confirm. This mostly happens after successfully convincing them to follow you before you finish the mission. They'll ask about the fetch quest item the first two times and then appear to forget about it entirely. Meanwhile, the mission remains in your log, and you'll have no choice but to fail it and accept the consequences (or debug the mission away).

@LOMS
Copy link

LOMS commented Mar 27, 2019

It looks like sucessful asking for training breaks mission completion.

@mlangsdorf
Copy link
Contributor

Can't reproduce on latest experimental; I completed an inhaler mission, trained, and the mission was complete. Repeated the process with a "kill zombie mom" mission without issue.

Please confirm on a recent experimental or I'll close this in a week or so.

@Lazasar
Copy link
Author

Lazasar commented Mar 30, 2019

I believe this was fixed some time ago.

@evil-toe-puppet
Copy link

evil-toe-puppet commented Aug 2, 2019

Hi,
the bug is still there so it seems. Had the same Issue. Im on verson: 0.D-5989-g03c9208

Describe the bug / how to reproduce
I talk to my start npc get the mission. then i got him to follow me and to share his skills. First 2-3 times i talk to him he resonse with the question about the mission an then stops asking about it an i get the normal NPC question for a NPC on garde. He stops asking about the mission probably after he teached me his skills the first time but im not sure. I did the mission (Kill Zombi Mom) but still no dialoge option to complete it.

edit * I debug the NPC and tried the same thing again and the same outcome.
wenn i get the misson and then get him to teach me a skill the npc loses the mission dialoge*

Screenshots
grafik
grafik

Versions and configuration:

OS: Windows 7
Game Version: 0.D-5989-g03c9208
Graphics version: Tiles
Mods loaded:

"dda",
"no_npc_food",
"magiclysm",
"stats_through_kills",
"crt_expansion",
"makeshift",
"Tolerate_This",
"growable-pots",
"More_Survival_Tools",
"nw_pack",
"DinoMod",
"modular_turrets",
"Salvaged_Robots",
"hydroponics",
"MMA",
"deoxymod"

@james-berkheimer
Copy link

james-berkheimer commented Oct 15, 2019

Can confirm, asking NPCs for skill training breaks the mission mechanics.

Steps To Reproduce

  1. Spawn in NPC and get a mission from them.
  2. Talk to them to verify that the mission dialog works.
  3. Ask them for and receive training
  4. Put them on guard. Then ask them to follow you again. Notice that they don't ask about their mission.
  5. Ask the NPC for another mission. They will give you the next mission in the series but the old mission is still active. This will happen with every successive mission that NPC gives.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
<Bug> This needs to be fixed Missions Quests and missions NPC / Factions NPCs, AI, Speech, Factions, Ownership (S1 - Need confirmation) Report waiting on confirmation of reproducibility
Projects
None yet
Development

Successfully merging a pull request may close this issue.

9 participants