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house mapgen occasionally overlaps table and wall #11632
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Would forcing the room to be bigger help? |
maybe. the house generation code is the most twisted of any of the dynamic-room functions I've touched yet. |
Have never seen this – can anyone confirm that this still happens? |
Closing due to lack of reproducibility; feel free to either ping me here to reopen or just create a new issue. |
@Leland
It does seem that the very narrow room may be the cause or at least a circumstance conductive to the issue here. |
I would reopen and flag as confirmed but someone revoked my dev/collaborator status :( |
As we have lots of variations of manually-drawn houses in json, I wonder whether we still need these procedurally-generated full-of-bugs houses at all. |
I would not be happy removing the procedurally generated houses before having at least 500 unique static houses drawn. |
It's much more likely that we'd swap in a new procedurally generated house
method.
|
While working on #11631 I found one glitch that I couldn't fix. The generic "house" sometimes spawns a table and some other furniture in a room that's too small for them, so the table intersects a wall.
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