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Does that mean we solved the problem of iirc curses not working with shift/ctrl keybinds which limited alternative functions? Same question for F1-F12 row which could be useful for stuff like help, factions, achievements, diary etc. |
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Why have the look keys be their own set? Why not have a sub menu to modify your look based on just one? Press something like Shift-L, to open up the menu, move your center view, (perhaps even with the cursor, gasp!), and done. Currently, if I ever want to look around, I'm using ';'. If I ever want to press one of the move camera keys, it's to fix an accidentally keypress once I notice my characters view has been off-centered. In addition, yeah, using the CTRL keys to do things is great! I've been using ctrl-D for diary, myself. The ctrl-keys are much nicer than the shift-number keys. Ctrl-V, vehicle, Ctrl-C, craft, Ctrl-X, construct, etc, ctrl-S, Sky(weather), ctrl-F, Forage options, ctrl-A, all the item use options such as star a fire & cut bars, etc. Lastly, one thing to consider when re-doing the keybindings, we'll likely want to avoid making them entirely use English mnemonics, yeah? I know all of my example are that, but they are anecdotal, not universal. |
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Just a reminder: It's difficult for Android to input F1-F12 and Ctrl if the application dosen't provide a convenient method. |
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I hope y, u, h, j, k, l, b, n movement keys will be removed from the standard layout |
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I believe that the individual 'look' keys should be removed in favour of the 'Look Around' key which fulfils the same job. |
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See #59675 for context. This discussion assumes selectable keybinding sets, so that fans of the current layout can quickly switch back. In that context, I think it's high time we rebuild a keybinding map from scratch with no concern for what used to be bound to what key. This isn't something one person can reasonably do, as it should service multiple different play styles across several mods.
This is not a UI discussion, this discussion will assume that we're not moving anything to a new menu or reorganizing windows.
To start, we should compile a list of functions that really must be accessible from a single key / shift-key / ctrl-key press.
Recommendations so far
Up for debate
Once this list is done we can use the space below to group these commands into logical sets that should be physically close to each other, such as on the same key or adjacent keys, and also attempt to group them into "things you need to press repeatedly and often" and "not that".
(fill this space later)
Finally we can use a keymap image like this and fill out the role of each key.
Some conceptual ideas for compact and efficient combos
Numpad
A default layout should make huge use of the numpad. This would require a little (or a lot) more infrastructure so that the keycodes for numpad directional input are understood, instead of requiring numlock to be on to use the numpad. Once we have this we could have a binding like:
numpad directional: Walk in a direction
Unmodified numpad center button: Open movement mode menu
Numpad
/
: Drag items on ground/
: Armour layering/
: Open inventory/
: Open AIMNumpad
*
: Treat as up directional arrow*
: Sneak up*
: Run up*
: Peek upNumpad
-
: Down directional arrow-
: Sneak down-
: Run down-
: Climb downNumpad
+
: Interact key+
: Directional drop+
: Get+
: GrabNumpad enter: Context menu
enter
: Talk/shout/callenter
: Control vehicleenter
: GrabNumpad 0: Fire weapon
0
: Throw item0
: Smash0
: reloadNumpad del: Fighting style
del
: Bionics control menudel
: Mutations control menudel
: do zone activitiesIn this binding set we'd expect the left hand to cluster on the ctrl-alt-shift keys, and so would have quick access to the left side of the keyboard for the things needed slightly less often:
q
: Save and quitw
: Wearw
: Take offw
: Armour layering menue
: Eate
: Readr
: Unloada
: Activate wielded itema
: Item action menua
: Reads
:s
: Toggle safe modes
: Ignore enemyf
: Firing modef
: Throw itemf
: Smashc
:c
:c
: Open doorv
: Look aroundv
: Peekz
: zoom outz
: Zone management menuz
: Do zone activitiesspace
: Waitspace
: Sleeps
: Ignore enemy1
: AIM1
: Diary3
: Factions menu4
: Construction4
: Repeat last craftBeta Was this translation helpful? Give feedback.
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