Innawood mod #54291
Replies: 33 comments 81 replies
-
After almost 20 hours of innawood gameplay. I feel that late-medieval era tech should not be the endgame of innawood, with slight recipe tweak it would be possible to get blunderbass, flintlocks and pipe explosive,Steam engine should also have a way to be unlocked, combine with the utilization of coal and generator, the endgame point could be set at industrial age. What a wonderful gameplay! However, copper, tin and lead and aluminum should be minable somehow. |
Beta Was this translation helpful? Give feedback.
-
There are a couple of things I'd like to implement some day for more wilderness fun.
|
Beta Was this translation helpful? Give feedback.
-
Here's my TODO --- Important --- --- WIP --- --- Less important --- --- Non critical ----- --- Things that will most likely not be implemented --- --- Potential improvements to the main game --- |
Beta Was this translation helpful? Give feedback.
-
I think one thing that would also be really useful is a makeshift scythe or so for grass cutting. Straw is really hard to obtain otherwise. |
Beta Was this translation helpful? Give feedback.
-
I have an idea on how to potentially mitigate the lack of water until you get a clay pot or similar: More plants you can use. There is a lack of variety in plants in general in my opinion but one potential relevant addition could be the japanese knotweed. It is an invasive species which is present in at least Massachuetts and it appears you can get some small amounts of water as well as nutrition out of the stems. See https://en.wikipedia.org/wiki/Reynoutria_japonica |
Beta Was this translation helpful? Give feedback.
-
With Innawood mod, I think the frequency of portal storm should be significantly decreased. Portal storms that lasts 12 hours every 2 days might be fun in the base game, but it does not feel like an appropriate experience for innawood. |
Beta Was this translation helpful? Give feedback.
-
@Light-Wave, while digging through old issues I found #26302 which may be of interest |
Beta Was this translation helpful? Give feedback.
-
So it definitely took me some time to find and research about this, but flint and even bone mining tools were used by neolithic people: https://www.youtube.com/watch?v=2MLCddZ3Upo I can't find data on how good they actually were, but I suspect you will still need a good amount of time to mine one tile. But primitive mining tools are proven to exist, so mining should not be out of reach to the player. |
Beta Was this translation helpful? Give feedback.
-
Something I just thought about, how about nerfing how many points the illiterate trait gives in the mod? There are no books or computers anywhere. Maybe even remove the trait entirely. |
Beta Was this translation helpful? Give feedback.
-
For getting non-wild seeds, maybe have them as rare drops from triffid faction creatures? Or butchery/dissection (if that allows multiple options as a drop chance). On a completely different note, craftable horse tack? |
Beta Was this translation helpful? Give feedback.
-
I find that we could make planks by stone adzes and bone chisels, maybe it takes a lot of time, but it works indeed. Planks can be used in many recipes and constructions so they're very important. |
Beta Was this translation helpful? Give feedback.
-
I'm considering adding a bunch of bronze tools. Axe, hoe, shovel, knife, shears, maaybe hammer. They'd use the sand casting mold and bronze anvil (for work hardening), and would expand uses for those items and bronze as a whole. Could also add bronze spear, javelins, and nails. |
Beta Was this translation helpful? Give feedback.
-
Cool. |
Beta Was this translation helpful? Give feedback.
-
Been looking up glass manufacture, as I've been trying to find out what the current glass shard recipe is even based on. I think its meant to be some kind of arcane method of soda-lime glass. No idea about the sheet metal though. In game terms, it would be lye powder, quicklime, sand, kiln, crucible and a quern (for grinding and mixing). The result can be either glass shards or 'raw glass' that you then turn into glass shards by remelting, probably the former. Would use more fuel as it needs a much higher heat (+200 C). As for pouring it, could use a metal pot. |
Beta Was this translation helpful? Give feedback.
-
Gradually working on another big PR. A breaker/scutching construction for faster plant-fibre crafting, making yokes autolearn, 4 new weapons (epsilon axe/halberd, war darts/fletched javelins, plumbatae and brush axe) and bronze sheet metal for some construction tasks. Oh, and autolearn pikes for cavalry funs. Still deciding if I should add grass cloth (from plant fibre) as an alternative to cotton for clothing (will need to make more clothing). Alternatively, some kind of triffid thing for more access to domestic seeds. It'll probably be a portal storm event. Either something you murder that drops seeds, or something you smash (after murdering guards) that drops some seeds. Also versions of the survivor suits made out of rags and leather/steel and/or chitin (probably leather for light, chitin for medium, chitin and steel for heavy). Alternatively, raw silk from spiderwebs+resin to make a variant kevlar panel. Thoughts? |
Beta Was this translation helpful? Give feedback.
-
I'm sorry, but I haven't found any messages about this. The game has one safe way of pumping combat skills with a mannequin, but to create it you need milk (God-made plastic), and what if you draw a cross on a mannequin with charcoal? It's eze way... |
Beta Was this translation helpful? Give feedback.
-
Sorry if that has been resolved already, but is there now a way to level applied science in a less pointless way than making salt water and boiling down said water? |
Beta Was this translation helpful? Give feedback.
-
How does anybody feel about a bit of an overhaul to cheese-making? I find that the current method rubs me the wrong way a bit. Instead, I was thinking of adding in some new crafting tools and ingredients.
From what I can see, this should all be doable from JSON, but, I don't know if I want to start if its not going to be needed. Thoughts? |
Beta Was this translation helpful? Give feedback.
-
For now we still need a fermenting vat (which need plank and nails) to make brew and vinegar (so yeast), can we have the alternative with clay jar, rags and clays to seal? |
Beta Was this translation helpful? Give feedback.
-
What do you think about allow player craft "makeshift steam engine" or anything else engines except sail, paddles and small electro engines? Or maybe add recipe for foot crank? |
Beta Was this translation helpful? Give feedback.
-
Food processor need electronic scrap for craft. Food processor needed for rubber cement and it needed for part of winter clothes.. Can you look at rework recipe for food processor and give it the version with "makeshift tramsformer"? |
Beta Was this translation helpful? Give feedback.
-
I have bad news for y'all. I did some research and it appears buckwheat is not native to New England. Someone confused it with wild buckwheat which is not nearly as useful. Same problem like with the peanut bushes, groundnuts are native to New England but peanuts are not. Edit: Hmm. It appears it might be in the wilds but I need to do some more research. https://gobotany.nativeplanttrust.org/species/fagopyrum/esculentum/ |
Beta Was this translation helpful? Give feedback.
-
I wonder if this mod could also be compatible with TropiCataclysm |
Beta Was this translation helpful? Give feedback.
-
I did some quick research on primitive armors. It appears that there was actually an ancient suit of bone armor (found in Omsk. Think of it like splintmail but with strips of bone. See https://siberiantimes.com/science/casestudy/features/warriors-3900-year-old-suit-of-bone-armour-unearthed-in-omsk/ Then there is also native american armor, which is mostly leather and wood: https://gestaseptentrionalis.blogspot.com/2018/10/some-trivia-about-armor.html And last but not least, native mesoamerican armor: https://pintsofhistory.com/2011/08/10/mesoamerican-cotton-armor-better-than-steel/ The first two are rather primitive and could be made with lower levels of fabrication or tailoring (e.g the rawhide stuff). The mesoamerican leather/fabric armor would require more tailoring skill but is also much more efficient and stronger overall and could be a good mid- to endgame armor. |
Beta Was this translation helpful? Give feedback.
-
Been thinking over ways to get washing soda in Innawoods (due to it being very useful for a number of recipes like lye) but the best I can think of is adding deposits of minerals to hot springs like bog iron. Or boulders. |
Beta Was this translation helpful? Give feedback.
-
Hmm, getting prisoners out of the Mi-Go towers is troublesome. The cages require either mining or a heavy sledgehammer with 12+ strength, and the heavy sledge isn't autolearn. Mining them with a pickaxe is also likely to result in death due to the extreme temperatures. |
Beta Was this translation helpful? Give feedback.
-
Question: would it be possible to install a Clay Car Battery as an 'appliance'? I'd very much like to make a standing lamp, and power it with a Clay Car Battery. I've tried on my own to figure out how to implement it, but so far I haven't had any luck with it. In any case, love the mod, thank you for all the hard work to all involved :) |
Beta Was this translation helpful? Give feedback.
-
While doing unrelated research I found out about https://en.wikipedia.org/wiki/Rushlight - it might fit into Innawood (and also the main game) perfectly. |
Beta Was this translation helpful? Give feedback.
-
Hi, I was just wondering, under recipes > weapon > ranged, some of the weapon recipes seem to be using regular cooking tongs as a tool as opposed to the metal working tongs, may I make a pull request to adjust this recipe to use the metal working tongues? |
Beta Was this translation helpful? Give feedback.
-
Hello everyone! For those looking to tweak the map generation in the Innawood mod, here’s a quick tip on how to enable city and road placement during overmap generation in the game. You'll need to edit the game_balance.json file located at:
Inside the file, you’ll find the following entries:
To enable these features, simply change the "value" from false to true for both options. Hope this helps! |
Beta Was this translation helpful? Give feedback.
-
Discussion about the Innawood mod
Beta Was this translation helpful? Give feedback.
All reactions