Changes to primitive tools needed. #47211
Replies: 6 comments 7 replies
-
Would anyone know how this could be implemented? I don't know much about coding. Do coders often look at discussions? |
Beta Was this translation helpful? Give feedback.
-
All of the changes in #41711 were JSON, so you can start adjusting existing (or add alternative) recipes for primitive tools and make a proposal either here or directly as pull request. Use following guide - https://github.com/CleverRaven/Cataclysm-DDA/wiki/Guide-to-adding-new-content-to-CDDA-for-first-time-contributors. |
Beta Was this translation helpful? Give feedback.
-
Comments on #47550? |
Beta Was this translation helpful? Give feedback.
-
I'll see if I can look into some of these later this week. I needed something easy to get used to the github workflow anyways. |
Beta Was this translation helpful? Give feedback.
-
Do you have any documentation you can link for this? |
Beta Was this translation helpful? Give feedback.
-
I made a discussion a few days ago about the stone chopper being too difficult to make, but it seems that this is not the only issue.
There has been an overhaul for the primitive tools which is neither realistic or balanced in a good way, at least the flintknapping part is. It made it so that you require a higher skill for a simpler item and a lower skill for an item that should be more difficult to make.
Not only this, but in order to make a stone adze you need a stone hammer which requires a stone chisel to make.
Based on the materials required for the creation of a stone chisel it seems to be emulating grinding a stone into a chisel, but rather poorly. It's got the idea right, using a rock on another one with an abrasive such as sand and splashing water on it, but the problem is, is that it only allows sand and not soil. There's this guy on YouTube who shows that you don't even need sand or soil, you can simply grind another stone on a rock which makes it's own sand although it does take some extra time.
If I want to start an innawoods playthrough (I really want to since I'm not too experienced in the game's combat yet) I'll have to first try and get a clay pot which requires a fire. I could use sticks, but those don't last very long and I'd need a large amount. I would need a stone adze to get logs from tree trunks, but to get that I need all of these tools. These tools aren't bad, but they've got a somewhat high requirement, my main issue being not having a cutting tool before being able to level up fabrication and survival without having a cutting tool.
I also said it's not realistic, one reason being that sand is required for grinding the chisel and not just soil and another being that the idea of needing a high skill to flintknap at all is just wrong. There are tiers of stone tools called modes. Each mode requires more skill to make than the previous one and can be as simple as just smashing a rock on the ground or banging two together on an anvil. You need a rather high level of fabrication and survival before being able to craft a stone chopper which should be a rather simple stone tool. I know there's a bone shiv, but that requires a very large amount of RNG from bushes or requires butchering an animal which needs... A cutting tool.
The game is currently not very playable for me since I don't want to go into the cities and towns as of yet.
Beta Was this translation helpful? Give feedback.
All reactions