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iteminfo_query.h
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#pragma once
#ifndef CATA_SRC_ITEMINFO_QUERY_H
#define CATA_SRC_ITEMINFO_QUERY_H
#include <bitset>
#include <cstddef>
#include <iosfwd>
#include <vector>
enum class iteminfo_parts : size_t {
BASE_CATEGORY = 0,
BASE_MOD_SRC,
BASE_PRICE,
BASE_BARTER,
BASE_OWNER,
BASE_VOLUME,
BASE_WEIGHT,
BASE_LENGTH,
BASE_EMEMORY,
BASE_RIGIDITY,
BASE_DAMAGE,
BASE_TOHIT,
BASE_MOVES,
BASE_DPS,
BASE_STAMINA,
BASE_DPSTAM,
BASE_REQUIREMENTS,
BASE_MATERIAL,
BASE_CONTENTS,
BASE_AMOUNT,
BASE_DEBUG,
MED_JOY,
MED_PORTIONS,
MED_STIMULATION,
MED_QUENCH,
MED_CONSUME_TIME,
FOOD_NUTRITION,
FOOD_SATIATION,
FOOD_QUENCH,
FOOD_JOY,
FOOD_PORTIONS,
FOOD_SMELL,
FOOD_VITAMINS,
FOOD_VIT_EFFECTS,
FOOD_CANNIBALISM,
FOOD_TAINT,
FOOD_POISON,
FOOD_ALLERGEN,
FOOD_HALLUCINOGENIC,
FOOD_ROT,
FOOD_CONSUME_TIME,
FOOD_HEALTH,
MAGAZINE_COMPATIBLE_GUNS,
MAGAZINE_CAPACITY,
MAGAZINE_COMPATABILITY,
MAGAZINE_RELOAD,
AMMO_BARREL_DETAILS,
AMMO_REMAINING_OR_TYPES,
AMMO_DAMAGE_VALUE,
AMMO_DAMAGE_PROPORTIONAL,
AMMO_DAMAGE_CRIT_MULTIPLIER,
AMMO_DAMAGE_AP,
AMMO_DAMAGE_RANGE,
AMMO_DAMAGE_RANGE_MULTIPLIER,
AMMO_DAMAGE_DISPERSION,
AMMO_DAMAGE_RECOIL,
AMMO_FX_RECYCLED,
AMMO_FX_RECOVER,
AMMO_FX_BLACKPOWDER,
AMMO_FX_CANTMISSFIRE,
AMMO_FX_INCENDIARY,
DESCRIPTION_AUX_GUNMOD_HEADER,
GUN_USEDSKILL,
GUN_BARRELLENGTH,
GUN_CAPACITY,
GUN_TYPE,
GUN_MAGAZINE,
AMMO_REMAINING,
AMMO_UPSCOST,
AMMO_TO_FIRE,
GUN_DEFAULT_BORE,
GUN_DEFAULT_AMMO,
GUN_MAX_RANGE,
GUN_AIMING_STATS,
GUN_DAMAGE,
GUN_DAMAGE_LOADEDAMMO,
GUN_DAMAGE_TOTAL,
GUN_DAMAGE_AMMOPROP,
GUN_ARMORPIERCE,
GUN_ARMORPIERCE_LOADEDAMMO,
GUN_ARMORPIERCE_TOTAL,
GUN_DISPERSION,
GUN_DISPERSION_LOADEDAMMO,
GUN_DISPERSION_TOTAL,
GUN_DISPERSION_SIGHT,
GUN_CURRENT_LOUDNESS,
GUN_RECOIL,
GUN_RECOIL_BIPOD,
GUN_RECOIL_THEORETICAL_MINIMUM,
GUN_IDEAL_STRENGTH,
GUN_RELOAD_TIME,
GUN_FIRE_MODES,
GUN_ALLOWED_MAGAZINES,
DESCRIPTION_GUN_MODS,
DESCRIPTION_GUN_CASINGS,
DESCRIPTION_GUNMOD,
DESCRIPTION_GUNMOD_REACH,
GUNMOD_DISPERSION,
GUNMOD_DISPERSION_SIGHT,
GUNMOD_FIELD_OF_VIEW,
GUNMOD_AIM_SPEED_MODIFIER,
GUNMOD_DAMAGE,
GUNMOD_ARMORPIERCE,
GUNMOD_RANGE,
GUNMOD_RANGE_MULTIPLIER,
GUNMOD_HANDLING,
GUNMOD_LOUDNESS_MODIFIER,
GUNMOD_LOUDNESS_MULTIPLIER,
GUNMOD_AMMO,
GUNMOD_RELOAD,
GUNMOD_STRENGTH,
GUNMOD_ADD_MOD,
GUNMOD_USEDON,
GUNMOD_LOCATION,
GUNMOD_BLACKLIST_MOD,
GUNMOD_BLACKLIST_SLOT,
ARMOR_BODYGRAPH,
ARMOR_BODYPARTS,
ARMOR_LAYER,
ARMOR_COVERAGE,
ARMOR_RIGIDITY,
ARMOR_WARMTH,
ARMOR_ENCUMBRANCE,
ARMOR_PROTECTION,
ARMOR_BREATHABILITY,
ARMOR_MATERIALS,
ARMOR_ADDITIONAL_INFO,
BOOK_SUMMARY,
BOOK_REQUIREMENTS_BEGINNER,
BOOK_SKILLRANGE_MAX,
BOOK_SKILLRANGE_MIN,
BOOK_REQUIREMENTS_INT,
BOOK_MORALECHANGE,
BOOK_TIMEPERCHAPTER,
BOOK_NUMUNREADCHAPTERS,
DESCRIPTION_BOOK_RECIPES,
DESCRIPTION_BOOK_ADDITIONAL_RECIPES,
BOOK_UNREAD,
BOOK_INCLUDED_RECIPES,
CONTAINER_DETAILS,
TOOL_CHARGES,
TOOL_MAGAZINE_CURRENT,
TOOL_MAGAZINE_COMPATIBLE,
TOOL_CAPACITY,
TOOL_BURNOUT,
DESCRIPTION_COMPONENTS_MADEFROM,
DESCRIPTION_COMPONENTS_DISASSEMBLE,
QUALITIES,
QUALITIES_CONTAINED,
ACTIONS,
DESCRIPTION,
DESCRIPTION_TECHNIQUES,
DESCRIPTION_GUNMOD_ADDREACHATTACK,
DESCRIPTION_MELEEDMG,
DESCRIPTION_MELEEDMG_CRIT,
DESCRIPTION_MELEEDMG_TYPES,
DESCRIPTION_MELEEDMG_MOVES,
DESCRIPTION_APPLICABLEMARTIALARTS,
DESCRIPTION_USE_METHODS,
DESCRIPTION_REPAIREDWITH,
DESCRIPTION_ALLERGEN,
DESCRIPTION_CONDUCTIVITY,
DESCRIPTION_ENCHANTMENTS,
DESCRIPTION_FLAGS,
DESCRIPTION_FLAGS_HELMETCOMPAT,
DESCRIPTION_FLAGS_FITS,
DESCRIPTION_FLAGS_VARSIZE,
DESCRIPTION_FLAGS_SIDED,
DESCRIPTION_FLAGS_POWERARMOR,
DESCRIPTION_FLAGS_POWERARMOR_RADIATIONHINT,
DESCRIPTION_IRRADIATION,
DESCRIPTION_RECHARGE_UPSMODDED,
DESCRIPTION_RECHARGE_NORELOAD,
DESCRIPTION_RECHARGE_UPSCAPABLE,
DESCRIPTION_RADIO_ACTIVATION,
DESCRIPTION_RADIO_ACTIVATION_CHANNEL,
DESCRIPTION_RADIO_ACTIVATION_PROC,
DESCRIPTION_CBM_SLOTS,
DESCRIPTION_TWOHANDED,
DESCRIPTION_GUNMOD_DISABLESSIGHTS,
DESCRIPTION_GUNMOD_CONSUMABLE,
DESCRIPTION_RADIOACTIVITY_DAMAGED,
DESCRIPTION_RADIOACTIVITY_ALWAYS,
DESCRIPTION_MILLEABLE,
DESCRIPTION_BREWABLE_DURATION,
DESCRIPTION_BREWABLE_PRODUCTS,
DESCRIPTION_COMPOSTABLE_DURATION,
DESCRIPTION_COMPOSTABLE_PRODUCTS,
DESCRIPTION_FAULTS,
DESCRIPTION_POCKETS,
DESCRIPTION_HOLSTERS,
DESCRIPTION_ACTIVATABLE_TRANSFORMATION,
DESCRIPTION_NOTES,
DESCRIPTION_DIE,
DESCRIPTION_CONTENTS,
DESCRIPTION_APPLICABLE_RECIPES,
DESCRIPTION_VEHICLE_PARTS,
DESCRIPTION_MED_ADDICTING,
// element count tracker
NUM_VALUES
};
using iteminfo_query_base = std::bitset < static_cast<size_t>( iteminfo_parts::NUM_VALUES ) >;
class iteminfo_query : public iteminfo_query_base
{
public:
/* The implemented constructors are a bit arbitrary right now. Currently there are
( const std::string &bits )
("1001010111110000111....1101")
used to allow simple 'all'/'none' presets or potentially _very_ specific
combinations *but* you have to include _every_ bit here so, it'll mostly
just be all/none
( const iteminfo_query_base &values )
( A & (~ B | C) ^ D )
allows usage of the underlying std::bitset's many bit operators to combine
any sort of fields needed
( const std::vector<iteminfo_parts> &setBits )
( std::vector { iteminfo_parts::Foo, iteminfo_parts::Bar, ... } )
allows defining a subset with only specific bits turned on
These should be sufficient to allow _any_ preset to be defined.
Since those typically _always_ should all be 'static const' performance should
not be any issue.
*/
iteminfo_query();
explicit iteminfo_query( const iteminfo_query_base &values );
explicit iteminfo_query( const std::string &bits );
explicit iteminfo_query( const std::vector<iteminfo_parts> &setBits );
bool test( const iteminfo_parts &value ) const;
static const iteminfo_query all;
static const iteminfo_query notext;
static const iteminfo_query anyflags;
};
#endif // CATA_SRC_ITEMINFO_QUERY_H