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Rules
Brian edited this page May 14, 2014
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10 revisions
###Player
- Starts with a Nexus.
- Starts with a mana pool of 0.
###AI
- Starts with 40 energy.
- Starts with a mana pool of 0.
- Attack-moves monsters into the Player's Nexus.
###Winning When the player destroys a monster, the AI loses one energy. When the AI has 0 energy, the player wins.
###Losing When the player's Nexus reaches less than 0hp, the player loses. ###Turn
- Each player's mana pool increments.
- Each player draws a card.
- Each player spends mana to play cards.
- AI mana pool increments.
- AI spawns new creeps at .
- Monsters move.
- Combat.
###Real-time Timer-based Turn *
###Combat
- Each game object targets the highest-value opponent object.
- If an opponent object is already targeted with lethal damage, the game object will switch to the next highest-value opponent object.
###Scoring
- Each tower built is worth 100 pts
- Each monster destroyed is worth 10 pts * the cost of the monster