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Brian edited this page May 14, 2014 · 10 revisions

Rules

###Player

  • Starts with a Nexus.
  • Starts with a mana pool of 0.

###AI

  • Starts with 40 energy.
  • Starts with a mana pool of 0.
  • Attack-moves monsters into the Player's Nexus.

###Winning When the player destroys a monster, the AI loses one energy. When the AI has 0 energy, the player wins.

###Losing When the player's Nexus reaches less than 0hp, the player loses. ###Turn

  1. Each player's mana pool increments.
  2. Each player draws a card.
  3. Each player spends mana to play cards.
  4. AI mana pool increments.
  5. AI spawns new creeps at .
  6. Monsters move.
  7. Combat.

###Real-time Timer-based Turn *

###Combat

  • Each game object targets the highest-value opponent object.
  • If an opponent object is already targeted with lethal damage, the game object will switch to the next highest-value opponent object.

###Scoring

  • Each tower built is worth 100 pts
  • Each monster destroyed is worth 10 pts * the cost of the monster
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