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Game Balancing
Christyan Santos edited this page Aug 29, 2021
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This page show all game balancing since weapons to wave stats. The charts generated for this page was made in google sheets.
The diagram below show weapon stats based on 5 aspects:
- time between bullets: value between 0.001f and 2, how much greater is the value the weapons shoot more slowly.
- recoil: value between 0.001f and 1, how much greater is the value the more bullets, spread until max 180 degrees.
- speed: value between 1f and 100. how much greater is the value the bullets are more fast.
- damage: value between 1f and 1000. represents how much life will be removed from the enemy
- damage per second(dps): represents how much damage is distributed over time. [damage/time between bullets]
The diagram below show Enemies stats based on 7 aspects:
- health: represents the enemy's vigor, how much the enemy can take damage. [value between 1 and 200]
- score: represents the amount the enemy will add to the player's score. [value between 0 and 200]
- drop percentage: represents the percentage of the enemy dropping items (weapons or power ups). [value between 1 and 100]
- speed: how much greater is the value the enemies are more fast.
- time between attacks: represents the waiting time between one attack and another, how much greater is the value the slower the enemies attack.[value between 0.1f and 10]
- attack damage: value between 1f and 200. represents how much life will be removed from the player
- damage per second(dps): represents how much damage is distributed over time. [damage/time between attacks]
The chart below shows each weapon's damage spread over distance. The average life of all enemies is used to calculate