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Parameterizable canvas library that allows you to draw on it, and get the drawn points.

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ChrisVilches/PortrayCanvas

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PortrayCanvas

A library that allows the user to draw on a canvas, and extract the drawn points. Useful for getting handwritten user input.

Live demo

Download

npm install portraycanvas --save

or

yarn add portraycanvas

Usage

Your html:

<canvas id="canvas-main" style="width: 100%; border: 1px solid black;" height="200"></canvas>

Your Javascript:

import PortrayCanvas from 'portraycanvas';

var canvas = new PortrayCanvas(document.getElementById("canvas-main"), {

  // All these attributes are optional.

  // Stroke size
  lineWidth: 2,

  // Set the color
  color: '#00ff00',

  // Period in which it collects points. The lower, the more points it collects.
  // If it's too high, you might not get curved lines accurately.
  period: 5,

  // Some events...

  onLineFinish: function(c){
    console.log("A line was finished, here are all the lines:");
    console.log(c.getLines());
  },

  onClear: function(){
    console.log("The canvas was cleared");
  },

  onUndo: function(line){
    console.log("This line was deleted:");
    console.log(line);
  }
});

You can programmatically call these methods:

canvas.getLines(); // Get all lines

canvas.clear(); // Clear the canvas

canvas.undo(); // Remove last line you drew

canvas.setColor('#ff0000'); // Change the stroke color

canvas.revertDefaultColor(); // If you had changed the color, go back to the default one.

Issues

It seems it's necessary that the canvas element defines width and height.

<canvas id="main-canvas" width="500" height="700">

This issue is being investigated. It might still work without them in some situations, but make sure the canvas works correctly even after resizing the window.

Styling

You can initialize the canvas using the color option (as explained above), but you can use a css class in order to keep it consistent with the rest of your application:

.green-canvas {
  /* If you include the 'color' property, it'll be
  used as the stroke color */
  color: #006600;
  background-color: #fafafa;
  border: 3px solid black;
  cursor: crosshair;
}

And then in your HTML:

<canvas id="canvas-main" class="green-canvas" width="800" height="500"></canvas>

Recommended CSS

You can make the canvas unselectable by applying the following CSS:

.my-canvas{
  -webkit-user-select: none;  /* Chrome all / Safari all */
  -moz-user-select: none;     /* Firefox all */
  -ms-user-select: none;      /* IE 10+ */
  user-select: none;          /* Likely future */      
}

You can make the canvas unscrollable, which is useful for mobile pages, so that it doesn't unintentionally scroll while touching it, by applying the following CSS to your canvas.

.my-canvas{
  touch-action: none;
}

In future versions, these CSS rules will be applied automatically by the library.