Cache a flag in Character::get_limb_score() ------ from SurFlurer #87
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Summary
None
Purpose of change
I think many of SurFlurer's optimized PR are very valuable, and for safety reasons, we rely on DDA's recognition of PR.
Describe the solution
Describe alternatives you've considered
Testing
Additional context
His other two are PR for caching workbench multipliers and caching character radiation levels. I think they can be merged, and those implementation has already been merged on my toy project.