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Save Defaults & Editor Save (2.3.0)

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@JonathanMCarter JonathanMCarter released this 03 Oct 07:11
· 1 commit to main since this release
52f8ea1

ℹ️ Improved default values with auto-apply on builds as well as a separate save when working in the editor.

🗓️ Release Date: 3rd Oct 2024

🎨 Asset Changes

  • Added an easy way to edit the default values of all save values from the save editor.
  • Updated the way defaults are used so they get applied to all scriptable object instances when making builds, so your defaults will always be set instead of the current editor state like before.
  • Updated inspector for save objects to see save defaults.
  • Added an editor-only save file separate from the one used in builds of your game. So the save used in builds is different if developing on the same device the build is played on.
  • Removed some legacy API and systems that are now irrelevant or old enough to not be a concern anymore.