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Probably the only thing that can be done about this is to wait for the improvements to the vertex encoding scheme to come in Sodium 0.6. There just isn't enough vertex precision to correctly render these things.
Bug Description
With Sodium installed, Trial Spawners and Vaults do not render properly with visual bugs/z-fighting when adjacent to other blocks.
![image](https://private-user-images.githubusercontent.com/76231975/339622844-68a462f5-a2f5-4ae6-9da8-d4a84de02761.png?jwt=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJpc3MiOiJnaXRodWIuY29tIiwiYXVkIjoicmF3LmdpdGh1YnVzZXJjb250ZW50LmNvbSIsImtleSI6ImtleTUiLCJleHAiOjE3MjU1NjA1NzYsIm5iZiI6MTcyNTU2MDI3NiwicGF0aCI6Ii83NjIzMTk3NS8zMzk2MjI4NDQtNjhhNDYyZjUtYTJmNS00YWU2LTlkYTgtZDRhODRkZTAyNzYxLnBuZz9YLUFtei1BbGdvcml0aG09QVdTNC1ITUFDLVNIQTI1NiZYLUFtei1DcmVkZW50aWFsPUFLSUFWQ09EWUxTQTUzUFFLNFpBJTJGMjAyNDA5MDUlMkZ1cy1lYXN0LTElMkZzMyUyRmF3czRfcmVxdWVzdCZYLUFtei1EYXRlPTIwMjQwOTA1VDE4MTc1NlomWC1BbXotRXhwaXJlcz0zMDAmWC1BbXotU2lnbmF0dXJlPWQzYzliNjRhNTUyMjM1ZTBhOGRhOTQ1NDY5NDU1YjBjOTYyODQzOGZjYjgwNmQ5OGZmY2IzZGI3Y2QyYWQ2OWQmWC1BbXotU2lnbmVkSGVhZGVycz1ob3N0JmFjdG9yX2lkPTAma2V5X2lkPTAmcmVwb19pZD0wIn0.1rArxX0DbqN562Qmr00foXvvQH0VmdBa8TxRf8S2emc)
Reproduction Steps
Log File
latest.log
Crash Report
crash-2024-06-13_22.25.17-client.txt
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