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This would solve a lot of problems with code paths getting de-optimized when it encounters the VertexConsumer that is used for enchantment glints. Additionally, not generating additional geometry on the CPU saves significant time and video memory bandwidth, while fixing issues like #2487 and #2486.
The text was updated successfully, but these errors were encountered:
This would solve a lot of problems with code paths getting de-optimized when it encounters the
VertexConsumer
that is used for enchantment glints. Additionally, not generating additional geometry on the CPU saves significant time and video memory bandwidth, while fixing issues like #2487 and #2486.The text was updated successfully, but these errors were encountered: