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In previous versions, the biome blending slider could be set to 0 to show a hard border between blocks within one biome and blocks within another. This no longer seems to be possible - the lowest setting is 1. I do not know if this is an intentional change since I can't see any resolved reports indicating this would have been removed.
This is a different issue from #1450 (it concerns the Smooth Lighting-like biome blending not being toggleable), but images in that ticket show the expected sharp border which would be achievable from a setting of 0.
Reproduction Steps
Set your biome blending to the lowest possible value
Go to the edge of a biome with a significant colour difference
Even when set to 0 it would not produce sharp borders because Sodium, in addition to the biome blending, has color smoothing inside the blocks.
You can refer to my pr #2267, it re-enables setting bleding to 0, and explains what I just said above. Because it doesn't produce sharp boundaries in any case, the difference between 1 and 0 is very subtle.
I can here to make a suggestion about this, and saw it was already here.
Can confirm, same for me.
I remember a few versions back you could set it to 0 and they were sharp.
I personally use this for testing/debugging custom biome stuff.
Id love to have this option again.
Bug Description
In previous versions, the biome blending slider could be set to 0 to show a hard border between blocks within one biome and blocks within another. This no longer seems to be possible - the lowest setting is 1. I do not know if this is an intentional change since I can't see any resolved reports indicating this would have been removed.
This is a different issue from #1450 (it concerns the Smooth Lighting-like biome blending not being toggleable), but images in that ticket show the expected sharp border which would be achievable from a setting of 0.
Reproduction Steps
Log File
latest.log
Crash Report
crash-2024-05-06_14.13.53-client.txt
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