Format | Content | View/Edit Tool |
---|---|---|
.swc |
Point tracing morphology data | neuTube |
.nrn |
Instructions for NEURON morphology construction | NEURON |
.stl |
Triangular surface mesh | Meshlab |
.off |
Polygonal surface mesh | Meshlab |
.obj |
Polygonal surface mesh | Meshlab |
.ply |
Polygonal surface mesh | Meshlab |
.blend |
Surface model constructed using Blender | Blender |
.geo |
Gmsh geometry file | Gmsh |
.msh |
Tetrahedral volume mesh | Gmsh |
.mesh |
Finite element mesh | Gmsh |
.poly |
TetGen geometry | TetGen |
.smesh |
TetGen geometry | TetGen |
A collection of meshing utilities for neuron morphologies, developed by the Computational Neuroscience Unit at Okinawa Institute of Science and Technology Graduate University, Japan.
- SWCIntersectDetect: Branch intersection detection for SWC/NEURON morphology.
- Main Input:
.swc
morphology file - Main Output:
.swc
morphology file where branch intersections are labeled using user-defined tags
- Main Input:
- SWCTetMesher: Tetrehedral mesh generator from SWC morphology data.
- Main Input:
.swc
morphology file - Main Output:
.mesh
tetrahedral mesh file of the morphology. (Optional:.off
surface mesh of the morphology)
- Main Input:
- MultiCompMesher: Multi-component mesh generation and labeling from watertight surface boundaries.
- Main Input:
.off
watertight surface boundary meshes.- user-defined text file with component signatures.
- Main Output:
.mesh
Tetrahedral mesh file of the morphology with labeled components.
- Main Input:
- polyhedronROI: Create Region of Interest (ROIs) annotations in STEPS using watertight surface boundaries and labeling signatures.
- Main Input:
.off/.stl/.obj
watertight surface boundary meshes.stepe.geom.Tetmesh
object fromSTEPS
.
- Main Output: The same
stepe.geom.Tetmesh
object with ROI added.
- Main Input:
- AnaMorph: Framework for creating 3d neuronal morphologies from point/diameter descriptions.
- Main Input:
.swc
morphology file - Main Output:
.obj
watertight, manifold surface mesh of the morphology
- Main Input:
- CTNG: A tool for constructing a 3d tesselation of a neuron's surface from
point-diameter data.
- Main Input:
.swc
morphology file - Main Output: text-based file with watertight, manifold surface mesh of the morphology
- Main Input:
- GAMer: surface mesh improvement library developed to condition surface meshes derived from noisy biological imaging data. Also provides tetrahedral mesh generation functionality using TetGen backend.
- Main Input: surface mesh files
- Main Output: repaired and optimized surface meshes
- Gmsh: Tetrahedral mesh generator from CAD geometry or surface boundaries.
- Main Input: surface morphology file
- Main Output:
.msh
tetrahedral mesh file, can also export to other formats
- TetGen: Tetrahedral mesh generator from polyhedral surface boundaries.
- Main Input: surface morphology file
- Main Output: text-based tetrahedral mesh file
- TetWild: Robust tetrahedral meshing from polyhedral surface boundaries.
- Main Input: surface mesh file
- Main Output:
gmsh
tetrahedral mesh.
- VolRoverN: Pipeline solution for neuron reconstruction from
RECONSTRUCT
series files to surface/volume mesh. Also provides automatic surface mesh repairing and optimization functionality.- Main Input:
RECONSTRUCT
series files, or.off
surface mesh - Main Output: surface/volume meshes of the reconstruction
- Main Input: