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GTK Boxer Handling + Turret Tweaks #611
GTK Boxer Handling + Turret Tweaks #611
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- Increased initial acceleration to make vehicle feel more responsive - Increased braking torque to make braking feel more responsive - Decreased fording depth due to being able to operate despite the engine and exhaust being submurged by +1m of water over the hull - Swapped the gunner's HMG turret from the M2 to the M3M per the wikipedia page - Moved the countermeasures smoke from the commander's turret to the gunner's turret
I'll test later tonight, but before I do, are the vehicle handling changes vibes based or something else? And is the 250 round mags accurate or for some other reason? |
For the most part, yeah. I was chatting with some other BW members about the Boxer and the near-unanimous opinion was that the Boxer's handling is really really poor. Especially when compared against vanilla / other modded vehicles. This doesn't completely get rid of it's unique handling, but makes it a bit more palatable and on-par with vanilla / other modded vehicles of similar type. The 250rnd mags is because the M3M is only able to take that mag and isn't compatible with the normal M2/.50cal magazines... found that one out when testing lmao. |
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Works in game, but some minor feedback
I have to look some more but there are some animations that are based on the weapon I think?
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Good catch, I only double checked the particle effect memory points which should be good / compatible, but I'll do a second more thorough look through. Edit: didn't see anything further |
#592
Increased initial acceleration to make vehicle feel more responsive
Increased braking torque to make braking feel more responsive
Decreased fording depth due to being able to operate despite the engine and exhaust being submurged by +1m of water over the hull
Swapped the gunner's HMG turret from the M2 to the M3M per the wikipedia page
Moved the countermeasures smoke from the commander's turret to the gunner's turret