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Adds a faux KAC LAMG #590
Adds a faux KAC LAMG #590
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Adds a separate version of the vanilla Mk200 (Stoner 99 LMG) that's in 5.56 with lower recoil.
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Work in game and my only request is related to formatting.
Optional:
It would be nice to move all of the "faux" weapons to a new component, so maybe using something like potato_lmg_LAMG
instead of GVAR(LAMG)
would help out.
- Makes the CUP 100rnd TE4 magazines default for the weapon.
Yeah, I was thinking the same thing tbh. I probably won't do it in this PR, but I'll start working on breaking out the three current faux weapons out into their own top-level addon to prevent unnecessary cluttering of MiscFixes. Good call! |
I didn't end up sending you a quick example here and just did it, feel free to adjust the tail and other sounds to make it at the correct levels (I toned them down because it has some loud, harsh high frequency components I don't think are good on the ears to listen to full auto). |
Changed the classname from GVAR(LAMG) to a permanent "potato_lmg_LAMG" in order to prevent classname changes for when this gets rebased to the new customGear addon.
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Requested changes were made, I think it works well for what the goal is.
I think we'll merge #594 first and then update this? |
VOLUME_TAIL 0.631 -> 0.531
Swapped the sounds from the vanilla SDAR to the JSRS SDAR firing sound (sorry Lambda, I couldn't tweak it to something that I liked...)
Following classname standardization
I split the c7 off to it's own sub-addon |
Adds a separate version of the vanilla Mk200 (Stoner 99 LMG) that's in 5.56 with lower recoil, replicating the Knights' Armament Company Light Assault Machine Gun.