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Releases: Bombbird2001/Terminal-Control-2

V2.2.0-beta build 23

28 Jan 10:27
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  • Fix departure rate being a bit too high when new game is created
  • Fix departures not spawning at runway elevation
  • Fix select box choices going out of screen in UI screens
  • Fix wind direction selection not being validated in custom weather settings
  • Fix go around aircraft not following max altitude restrictions
  • Fix issues preventing loading saves when save file becomes empty for whatever reason
  • Fix client still trying to connect to server even after quitting to main menu (if error occurs during game load)

Full Changelog: v2.2.0-beta-b22...v2.2.0-beta-b23

V2.2.0-beta build 22

15 Jan 08:36
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  • Fix MVA label position offset
  • Fix notification dots not rendering
  • Fixed removed approaches causing issues - mark with DEPRECATED instead
  • Remove takeoff timing check for arrivals on dependent parallel runway
  • Allow ICAO aircraft codes of length 3
  • Fix underpowered propeller, turboprops

Full Changelog: v2.1.0-beta-b21...v2.2.0-beta-b22

V2.1.0-beta build 21

24 Dec 13:49
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  • Added display of waypoint restrictions on the radar screen
  • Clearing a higher altitude is now allowed after an aircraft is cleared for approach
  • Performance optimisations for rendering
  • MVA exclusion zones now account for fly-over waypoints
  • Cap max AOA for go-arounds when calculating drag

Full Changelog: v2.1.0-beta-b20...v2.1.0-beta-b21

V2.1.0-beta build 20

17 Dec 07:58
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  • Memory use optimizations
  • Fix dist to go showing the furthest distance if waypoint is present multiple times on the same route
  • Added radar sweep time settings
  • Separate NOZ into groups for improved detection

Full Changelog: v2.1.0-beta-b19...v2.1.0-beta-b20

V2.1.0-beta build 19

06 Dec 08:46
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  • Add advanced warnings for conflict between aircraft, MVA sectors and restricted areas
  • Auto conflict resolution by ACC if conflict is predicted
  • Wake or Wake alert will be displayed on datatag if aircraft is infringing wake separation minima
  • Add distance-to-go for waypoints along the aircraft route

Full Changelog: v2.1.0-beta-b18...v2.1.0-beta-b19

V2.1.0-beta build 18

19 Nov 14:58
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  • Fix select box dropdown going out of screen
  • Fix aircraft not following cleared speed after passing the FAF on approach
  • Fix vector line not showing if aircraft is being vectored but has a vector leg after another waypoint on the route

Full Changelog: v2.1.0-beta-b17...v2.1.0-beta-b18

V2.1.0-beta build 17

12 Nov 16:51
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  • Added TCHH!
  • Increase departure separation time if previous departure is a turboprop
  • Pause departures from airport for a short time after go around occurs
  • Fix unable to change altitude of aircraft after expediting
  • Improved arrival spawn altitude calculation
  • Fix go arounds not climbing if cleared below min route altitude
  • Fix wake turbulence not triggering aircraft on approach
  • Fix ⁠intermittent wake turbulence conflicts
  • Aircraft can go around due to wake turbulence
  • Limit datatag distance from aircraft blip
  • Limit camera offset from radar center

Full Changelog: v2.1.0-beta-b16...v2.1.0-beta-b17

V2.1.0-beta build 16

28 Oct 06:17
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  • Fix public multiplayer crash on devices with older Android versions
  • Disable horizontal deviation check for approaches that have a final line up before reaching runway (fixes TCTT LDA go arounds)
  • Fix opposite takeoff runway checks not being performed at further distance
  • Add loading screen tips
  • Add option to enable pilot readback when changing frequencies

Full Changelog: v2.1.0-beta-b15...v2.1.0-beta-b16

V2.1.0-beta build 15

21 Oct 13:34
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  • Fix infinite recursion if both main, backup save files are missing
  • Fix crash if UDP not connected on game start
  • Fix TTS voices not being recognised as English on some engines (e.g. Samsung TTS)
  • Made waypoint label sizes larger on mobile
  • Render red conflict notification dots if off-screen
  • Add timeout for HTTP request read

Full Changelog: v2.0.0-beta-b14...v2.1.0-beta-b15

V2.1.0-beta build 14

14 Oct 08:56
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  • Added emergencies with 4 modes - off, low, medium, high
  • Fix planes occasionally not capturing glide slope at max intercept altitude
  • Departures are now assigned cruise altitude taking into account the direction of travel and RVSM rules
  • Fix runway change sound playing for a second time even after player manually changes runway during pending runway change
  • Fix circling approach aircraft not handing over to tower
  • Fix lower than expected maximum acceleration, rate of climb for expediting aircraft
  • Aircraft on initial climb or on approach will have minimum achievable climb rate of 1000fpm
  • Add runway obstacle clearance slope for glide slope equipped approaches - aircraft will not trigger MVA conflicts above the slope
  • Aircraft that capture the localizer but below the glide slope will descend at a reduced rate instead of maintaining altitude
  • Reduce METAR request timeout
  • Add distance measuring tool - right click and drag on Desktop, hold 2 fingers on Android
  • Save game on app pause on Android in case system kills app for memory
  • Discord join button added
  • Slightly more informative error messages

Full Changelog: v2.1.0-beta-b13...v2.1.0-beta-b14