- Gamemodes
- Monomino
- Idea 1:
- Inspiration:
- Tetris Attack/Panel de Pon?
- General match-3 mechanics
- Cursor that can swap pieces
- Generating new pieces
- Clears generate new pieces, can't top out from anything but garbage?
- Manual send pieces button?
- Screen is forced to be full of pieces?
- Random replace garbage
- General problem: match-3 is not really that fun in long sessions, and most definitely has a pretty low skill ceiling
- Inspiration:
- Idea 2:
- Inspiration:
- Blocks with special abilities that interact in dynamic ways
- Rest`ricted placement mechanics
- Mainipulating the playfield (pushing blocks, creating new blocks, destroying them, etc.)
- Special clear mechanics (if near X block and Y block, destroy this one)
- Liquids? (this works in C::Reactris because there's proper tetraminos with this ability, unsure how this would work with monominos)
- C::Reactris has a concept of weather and a day night cycle, so perhaps a similar global style effect
- Stackitect has a selection screen that lets them choose which blocks to get next, perhaps something where you manipulate the pieces in your queue
- General problems:
- This would be very gimmicky, and I kinda wanna keep that stuff in a polyomino mode/character?
- This would be either really simple or really complex strategy-wise (there is one correct way to play / essentially random)
- Too relient on RNG
- Idea 3:
- Inspiration:
- Reversed board gravity (pieces come from bottom and go up)
- Linear gravity
- Garbage comes from the top and slowly sinks down
- Garbage will be tiered in how many clears it takes to remove (think Puyo Puyo)
- Garbage will be generated at a faster rate per level, and steadly take more hits to remove
- Enemy garbage will be additional to your normal steady garbage
- Each monomino has a special ability that will clear an area
- Bomb-type ability that clears garbage in a 5x5 under (over) it
- Blocking garbage from rising
- Moving garbage
- Digging holes through garbage]
- Minos are activated whenever they touch three other minos
- General problems:
- Conveying to the player what each piece does without tutorializing it, the other gamemodes make this pretty easy
- Limited complexity, for example, in Elementris, a winning strategy is just to spam pieces
- No rotation, potenially addressable by allowing the player to "aim" the pieces
- Limited combo or set up potenial
- Idea 1:
- Domino
- Tromino
- Inspiration:
- None (as of yet)
- Ideas:
- Color matching? Problem: Too similar to domino, no idea how to make it more interesting
- Something about manipulating the board instead of your pieces?
- Inspiration:
- Tetromino
- Inspiration:
- Guildline rules
- All Tetrominos
- Rotation: SRS
- Lock delay: 0.5s
- Piece preview
- Hold box
- Bag randomizer
- Levels
- Garbage
- Pentomino
- Inspiration:
- Pentomino modes in jstris, Puyo Puyo Tetris, and various tetris fangames
- All non mirrored pentominos
- [~] Add a new rotation system based on SRS
- Flipping
- Look into nullpomino's rotation system editor to fix the bugs, because doing this by hand is painful
- Garbage
- Look into which pieces should give spin bonuses
- Line clears should be initally less, but multiple line clears should be more due to their difficulty
- Inspiration:
- Polyomino
- Inspiration:
- Special Effects
- These are obtained via an XP like system, or maybe an ingame currency to give more agency to the player
- Characters
- Inspiration:
- TETR.IO
- Puyo Puyo Characters
- In general, things that change gameplay throughout the whole match
- Something like Hot Wax?
- Fires would come every X bags, no candle bombs
- The same wax piece mechanics
- More fires burning continously on your side would mean more garbage
- Something that involves player movement on the board
- Maybe something like Combo Postage?
- Player could be crushed by blocks, but could do something to clear them
- Blocks would increase in speed much more rapidly
- Manipulating your garbage
- Multi hole garbage
- Garbage which requires some condition?
- Something that requires you to both move pieces and a cursor
- Maybe something like Tetrisweeper?
- Something like Scrabble Tetris?
- Not sure if I like this one because i18n
- Something unlike the other things mentioned
- Inspiration:
- Active abilities
- By pressing the [Ability] key, these will be activated
- Generally these require a charge meter of some sort, the specific action required will depend
- Zone
- Filling holes
- Changes your hold box into a special mino
- Fairies, removes n lines of garbage
- Bomb, removes all tiles in an area
- Sword, clears all minos in a direction
- Send garbage to opponent but ... to you
- Double back?
- Unclearable garbage?
- Breakout? Like ball and paddle, probably your piece becomes the paddle
- Allows different players to play different gamemodes against each other, i.e. a duo and a tetra player
- Players should be able to have loadouts of characters / active abilities
- Monomino
- Features
- Gravity Modes
- Naive
- Sticky
- [~] Cascade
- Linear
- Rotation Modes
- Normal
- Cycle
- Flip
- Line Clear Modes
- Width
- Color match (see Monomino/Domino)
- Piece Types
- Solid (normal)
- Metapiece
- Special, some unique effect on lock/clear
- Garbage
- Normal
- Unclearable
- Immovable (see gravity)
- [~] Actual menus
- [~] Configurable preferences and keys
- Controller support
- i18n
- [~] Configurable preferences and keys
- Mulitplayer
- Sending garbage
- Rollback? Todo, research
- Elo system
- Prefrences
- Soft drop factor
- Game over
- Gravity Modes
- Mobile and Desktop version
-
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Polyomino, a ode to all falling block puzzle games.
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