The Archotech ZPM slowly converts Dark Energy into electricity, for free, but has an outsided capacity of 20,000 Watts. It also steadily draws power from the Zero-Point Energy Field and stores it a highly charged pocket of subspace.
It is capable of powering an entire settlement for days on end..
ALERT: The transdimensional conduits of the ZPM can have devastating consequences for all higher lifeforms on the map!
It is highly recommended that you do not allow it to get above 75% full capacity.
Non Steam Downloads and GitHub Repositories of this mod is available at: https://github.com/BetterRimworlds/Archotech-ZPM/
If you already have the BetterRimworld's Stargate mod, you will be able to research how to build your own ZPMs, at a considerable cost. See https://github.com/BetterRimworlds/Rimworld-Stargate
Want your pawns to live forever young and healthy? Check out BetterRimworld's Cryogenesis: https://github.com/BetterRimworlds/CryoRegenesis
Warning: The ZPM manipulates the very fundamental basis of the space/time reality construct. Use it at your own risk!
Because of this there may be adverse effects. The main danger that you will experience, at about once every 3-5 years, is that if the Dark Energy Reserve gets above 80%, you are at risk for a huge explosion anywhere along the connected grid. If the explosion occurs inside, it will usually instantly kill any pawn within 5-6 tiles and, at full 25,000+25,000 capacitance, ignite a fireball of about 10-15 tiles in diameter, instantly raising indoor tempatures to > 2,000 F and igniting everything -- and everyone -- in the vicinity. Fire poppers are mandatory.
When used in conjunction with the Stargate, you will NOT need to wait to charge the Stargate (~20,000 kW), and in the future, it will also allow intergalactic wormhole travel (e.g., across our Internet).
This mod also adds an Artifacts Orbital Trade Ship, which specializes in Archotech of all kinds, including previously non-buyable artifacts, such as the Venometric Battery (which also sucks 1,000 w from the Zero-Point Field).
The Zero-Point Energy Field is very real. Please see https://en.wikipedia.org/wiki/Zero-point_energy for more.
- Stargate — Send Pawns and Items to other Savegames on the same computer.
- DeMaterializer — Teleport and Store pawns and things in quantum storage.
- CryoRegenesis — Forever Young Glittertech (a Rimworld take on the Goa'uld Sarcophagus).
- ZPM — Build your own or buy an Archotech Zero-Point Module (Stargate Atlantis).
- ZatGun — An actual Zat'nik'tel, from the Stargate Universe. One shot stuns. Two shots kills.
- WakeUp Implant — Installs a brain implant that gives the effects of a permanent wakeup high.
- Uplifted Animals — Upgrade animals to sentience and they can help more around the base.
- Savegame Shrinker — Cleans up unnecessary data from long-running Savegames.
v1.3.0: 2024-03-14
- Upgraded to Rimworld v1.5.
- Refactored to make more compatible with other mods.
- Use up the dark energy reserves gradually instead of all at once.
v1.2.0: 2023-01-21
- Upgraded to Rimworld v1.4.
v1.1.0: 2022-01-29
- Released to Steam Workshop.
- Ported to the Linux build system for Rimworld mods.
- Fixed the long-standing sizing bug.
- Ported to Rimworld v1.3.
v1.0.0: 2021-06-17
- Initial Release