A Discrete Event Simulation Library in TypeScript with support for 2D and 3D animations.
The SimScript API Documentation describes all the classes in the SimScript library and their properties.
This Sample is written using pure TypeScript (no frameworks). It shows several simulations, including 2D and 3D animations. The source code is available on GitHub.
This React Sample shows how you can create React components to show simulations, with support for routing, custom parameter binding, and animations. The source code is available on GitHub.
SimScript uses JavaScript's async/await features to make simulation code easy to write and understand.
SimScript simulations are built using these classes:
Simulations create resources (queues) and entities which execute an async script method that describes the actions each entity should perform.
The Simulation class is abstract. In most cases, you will create classes that extend it to create the queues and entities you need.
Entities represent active elements that execute scripts. Scripts are async methods that contain instructions for entities. Typical actions include entering and leaving queues, going through delays, and sending or waiting for signals.
The Entity class is abstract. In most cases, you will create one or more classes that extend it to perform the actions required by your simulations.
Queues represent resources that can be seized and released by entities. Queues keep track of their utilization and may constrain the flow of entities through the simulation.
The Animation class connects a Simulation object to a host element that shows the simulation graphically, rendering entities waiting in queues or in transit between queues.
Animations may be 2D (hosted in regular HTML DIV or SVG elements) or they may be 3D (hosted in X3DOM or A-Frame elements).
Animations are useful for presentations and also for checking and debugging simulations.
Networks are defined by sets of nodes and links.
The Network class provides a shortestPath method that returns a list of links so entities may travel along the network.
The Network class has a getLinkDistance that returns the distance represented by a link. You may create classes that extend Network and override this method to provide custom behaviors such as congestion and turning costs. For example:
// network with congestion cost
class CongestionNetwork extends Network {
getLinkDistance(link: ILink, prevLink?: ILink): number {
let dist = super.getLinkDistance(link, prevLink); // get regular distance
dist += dist * link.queue.pop * 0.5; // add congestion cost
// optionally add turning cost based on link and prevLink...
return dist;
}
}
SimScript includes a CSS file with some simple formatting for the tables and histograms you can create with the Simulation.getStatsTable and Tally.getHistogram methods.
To include that CSS in your projects, add this line to the main ts file in your project:
import "simscript/dist/simscript.css";
This is the classic Barbershop simulation written in SimScript:
// https://try-mts.com/gpss-introduction-and-barber-shop-simulation/
export class BarberShop extends Simulation {
qJoe = new Queue('Joe', 1);
qWait = new Queue('Wait Area');
// generate entities with inter-arrival times of 18 min for 8 hours * 7 days
onStarting() {
super.onStarting();
this.timeEnd = 60 * 8 * 7; // simulation times are in minutes
this.generateEntities(Customer, new Uniform(18 - 6, 18 + 6));
}
}
class Customer extends Entity<BarberShop> {
service = new Uniform(15 - 3, 15 + 3);
async script() {
const shop = this.simulation;
await this.enterQueue(shop.qWait); // enter the line
await this.enterQueue(shop.qJoe); // seize Joe the barber
this.leaveQueue(shop.qWait); // leave the line
await this.delay(this.service.sample()); // get a haircut
this.leaveQueue(shop.qJoe); // free Joe
// or do all this with a single call to seize:
// await this.seize(shop.qJoe, this.service.sample(), shop.qWait);
}
}
The links below show some samples of SimScript simulations:
-
React Sample
Shows how you can use SimScript in React. The source code for this sample is available on GitHub. -
Steering Behaviors
Shows samples inspired by the article Steering Behaviors For Autonomous Characters. The samples show you can implement entities that navigate around their world in a life-like, improvisational, and composable manner. -
GPSS-inspired samples
Shows several samples inspired by traditional GPSS samples published by Minuteman software. The samples show how you can use SimScript to simulate a wide range of practical applications and allow you to compare results obtained by GPSS and SimScript. -
Asteroids (SVG animation)
Shows how you can use Simscript to implement a simple arcade game with support for keyboard/touch events, sounds, and collision detection.
-
Barbershop
Classic GPSS simulation example: customers arrive at a barbershop, wait until the barber is available, get serviced, and leave. -
M/M/C
Classic M/M/C queueing system. Entities arrive, are served by one of C servers, and leave. -
RandomVar
Demonstrates some of the random variables implemented in SimScript. -
Crosswalk
Uses the waitSignal and sendSignal methods to simulate a crosswalk. -
Animated Crosswalk (SVG animation)
Uses the Animation class to show an SVG-based animated version of the Crosswalk simulation. -
Animated Crosswalk (X3DOM animation)
Uses the Animation class to show an X3DOM-based animated version of the Crosswalk simulation. -
Animation Options (SVG animation)
Uses an SVG-based 2D animation to show the effect of some Animation and Simulation properties. -
Animation Options (A-Frame animation)
Uses an A-Frame-based 3D animation to show the effect of some Animation and Simulation properties. -
Animation Options (X3DOM animation)
Uses an X3DOM-based 3D animation to show the effect of some Animation and Simulation properties. -
Network Intro (SVG animation)
Uses an SVG-based 2D animation to show how to use SimScript's Network class. -
Network Intro (X3DOM animation)
Uses an X3DOM-based 3D animation to show how to use SimScript's Network class. -
Car-Following Network (X3DOM animation)
Shows how you can customize the behavior of a SimScript Network to use a car-following model and to account for network congestion.
If you have any suggestions to improve SimScript, or wish to report any issues, feel free to contact me via email.
You can also use GitHub to submit issues.