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Fixed a bug that caused an exception if DLLs that failed to load were mixed in #84

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1 change: 1 addition & 0 deletions ConfigurationManager/SettingSearcher.cs
Original file line number Diff line number Diff line change
Expand Up @@ -28,6 +28,7 @@ public static BaseUnityPlugin[] FindPlugins()
// Have to use FindObjectsOfType(Type) instead of FindObjectsOfType<T> because the latter is not available in some older unity versions.
// Still look inside Chainloader.PluginInfos in case the BepInEx_Manager GameObject uses HideFlags.HideAndDontSave, which hides it from Object.Find methods.
return Chainloader.PluginInfos.Values.Select(x => x.Instance)
.Where(plugin => plugin != null)
.Union(UnityEngine.Object.FindObjectsOfType(typeof(BaseUnityPlugin)).Cast<BaseUnityPlugin>())
.ToArray();
}
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