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Release 1.4.0 #19
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Release 1.4.0 #19
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…heckpoint teleports + fix replacing checkpoints with the pressure plate (#14) * add currentlyTeleporting field to the run manager * update listeners use currentlyTeleporting to ensure only players teleported by the plugin (for respawning at checkpoint) will be allowed to continue their run refactor uuid use more descriptive names for locations change checkpoint store to use block locations, so comparisons can more accurately be made * increase location mock to make tests pass * stop adding 0.5x ?y 0.5z on teleport to warpspot. also correctly replace exisitng warps on placement of further pressure plates instead, the conversion from block location (on pressure plate place) to player location (on teleport) is done just for that one path * make teleport async
* add changeworld listener * simplify logic, add notification for run exit on death remove portals from canceling run, ensure gamemode is only changed in certain teleport events make it more explicit that IslandEnterEvent checks source world before changing gamemode non-parkour -> parkour: PlayerChangedWorldEvent set gm non-parkour -> non-parkour: none parkour -> parkour: same island: PlayerTeleportEvent set gm if not running between islands: IslandEnterEvent set gm parkour -> non-parkour: none --------- Co-authored-by: tastybento <tastybento@users.noreply.github.com>
* refactor, add join listener + delay changing gamemode by 2 ticks when changing work and joining. * add run-tests intellij configuration * Delete run-tests.run.xml --------- Co-authored-by: tastybento <tastybento@users.noreply.github.com>
still excludes actually playing the course not given by default to avoid op perms including it
Quality Gate passedIssues Measures |
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