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bms-substance-exporter

Plugin for one-click texture exports of Adobe Substance 3D Painter

Installation

  • Locate your Adobe Substance Painter user directory. This is usally located in your Documents\Adobe\Adobe Substance 3D Painter folder.
  • Copy the bms-substance-exporter.py script to the python\plugins subfolder.
  • Get the newest release of texconv.exe and store it in the same directory as the bms-substance-exporter.py script. You can find their repo here.
  • Copy the export preset Falcon_4.38.spexp to the assets\export-presets subfolder.
  • Start Adobe Substance Painter. If Substance Painter is already running, select Reload plugins folder from the Python dropdown menu.
  • Enable the plugin in the Python dropdown menu.

enabling the plugin

Usage

When the plugin is enabled, it is invoked automatically after every texture export from Substance Painter. It will check the exported files for the following suffixes:

  • _Albedo
  • _ARMW
  • _Emission
  • _Normal

To make sure your files are exported correctly, make sure you have the Falcon_4.38.spexp preset selected in the Export Dialog. You can use any resolution or file-format, however uncompressed formats with sufficient bit-depth (e.g. 16-bit TIFF) will give the best results. The plugin will not resize the textures on export. The converted DDS files will be placed in the same directory as the exported textures. Any existing DDS files with the same name will be overwritten.

using the plugin

To disable the plugin, simply disable it from the Python dropdown menu.

Credits

Arty for creating the export preset.

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Plugin to export Substance Painter in BMLv2

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