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This repository has been archived by the owner on Aug 11, 2021. It is now read-only.

v2.5.0

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@BashPrime BashPrime released this 09 Sep 18:44
· 72 commits to master since this release

Special thanks to gollop, Interslice, SauceRelic, UltiNaruto, and Syncathetic for their major contributions to the below fixes.

Changes

  • The following new tricks have been added:
    • Fiery Shores Item with Space Jump
    • Enter Late Magmoor without Heat Protection
    • Main Plaza Tree Item without Space Jump
    • Early Phendrana Behind Ice items with Infinite Speed
    • Elite Research Laser Item without Boost Ball
    • Frigate Crash Site Item with only Scan Visor
    • Lava Lake Item Suitless
    • Lava Lake Item with only Missiles
    • Main Plaza Grapple Ledge Item with only Grapple Beam
    • Ruined Shrine Scan Dash Escape
    • Triclops Pit Item without Space Jump
    • Triclops Pit Item with Charge Beam
    • Vault Access from Main Plaza
    • Watery Hall Scan Puzzle Item with Infinite Speed
  • Major and minor bugs with the item logic have been fixed, including the following:
    • Energy Core did not have an exit to Gathering Hall, which negatively affected the ability for items to be placed beyond Energy Core (Burn Dome, Furnace, etc).
    • Hall of the Elders was programmed with an exit to Energy Core and not Furnace for some reason.
    • Monitor Station did not have an exit to Triclops Pit.
    • Frozen Pike did not have an exit to Research Core.
    • Fixed issue with inflexible suitless logic for Magma Pool always being required, even if you had a suit.
    • Alcove point of no return logic always required you to have Morph Ball, Boost Ball, and Morph Ball Bombs in addition to Space Jump. It now only needs to check for Space Jump.
    • Fixed bug with Spider Ball check for climbing Ruined Courtyard.
  • randomprime patcher: If random starting items are used, the game will show a dialog with your starting items when you start a new game.
  • randomprime patcher: Fixed bug with Main Quarry barrier scan where one of the scan points was too far out of range.

Breaking Changes

  • v2.4.0 permalinks (and earlier) do not work with this version due to the new tricks and logic updates.
  • By default, Magmoor Caverns access now always require heat protection even when entering Magmoor from either south elevator; to restore the no heat protection late Magmoor logic, enable the "Enter late Magmoor without heat protection" trick.