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TaleSpire_Cavern_Helper
Build a floor layout in TaleSpire using 1x1 and 2x2 Swamp Floor tiles, these are the tiles in the Nature category that look like brown lumpy dirt. The layout can change elevation as long as the floor does not pass under itself, this is a current limitation. To depict cave entrances and exits use the 2x2 grass tile, no walls or cave floors will be generated on those spaces. Any other tiles present should be passed through to the final results.
Copy the slab and paste it in the "Slab" field of the Cavern_Helper node and click decode.
After some processing time you will see a cavern layout with walls in Houdini. Click the "Copy Slab" button and you can now paste the results in TaleSpire.
To modify which floor tiles get placed in the cavern, click the "Edit Tile Objects" button on the Cavern_Helper node, this will bring you to a network where you can setup TaleSpire_Object nodes to set the tiles or slabs containing multiple tiles (within the 1x1 and 2x2 confines) to define your floor.