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Dev #22
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…rge flat areas. Fixed a rare tile offset issue with exporting slabs with multi-paste.
Fixed a bug where slab size wasn't being taken into account. Set default slab size to 100.
… I don't think this should affect anything downline.
…hat file an asset came from. Added additional data to the assets related to textures and icon sheets. Added a process to make textures from asset icons, this will be utilized later.
…ves biome boundaries. New TS Water Level node sets the water level to the heightfield.
…le size in different orientations.
…y. It now checks to see if the index files are actually found within the directory instead of just if the directory exists.
…nodes that have features that utilize data from parent nodes.
…pad the water, this will allow slight changes to the terrain after water height is established. Added existing water plane to water height if inside a terrain node and an option to turn that off.
… which broke copying a slab without using multi-paste.
Integrated options for use with the water plane. Re-organized interface. Changed water plane shading to match the new water tile proxies.
Changed behavior of Limit to Water Area's Shore Dist, it is now an actual distance away from the shore. Previously it was based off of depth and did not behave predictably.
…o prevent errors.
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