- cross plattform
- map loading and saving
- open world map streaming
- day-night cycle
- modern 3d rendering (nomal map) and lighting with isometric sprites
- destructable environment
- in-game map editor
- split screen support
Wurfel Engine uses Maven for dependency management. It is built on top of libGDX.
WurfelEngine.jar is not intended to work as a stand-alone application like the industry game engines (i.e. Unity). The engine is designed to be configured and programmed via source code in the programming language Java.
A game engine is a huge collection of algorithms. Therefore there are many parts which can be further improved. Some wanted improvements can be found under Issues.