A Pokémon breeding based fitness gamification app for Android, written in Kotlin, powered by PokéAPI and the PokéKotlin wrapper
You can use this as a starting point to create new apps from scratch.
app
- the main project folderapp/build.gradle
- project gradle config file, contains dependencies for the projecyapp/src
- main project source directoryapp/src/main/*/pokefit
- main project directoryapp/src/main/*/pokefit/activities
- Main project activity screensapp/src/main/*/pokefit/model
- Folders containing the model files for PokéAPI callsapp/src/main/*/pokefit/ui
- AndroidStudio generated menu fragment controllersapp/src/main/*/pokefit/utils
- Utility classes to support the applicationapp/src/main/res
- resources directory
It is recommended that you run Gradle with the --daemon
option, as starting
up the tool from scratch often takes at least a few seconds. You can kill the
java process that it leaves running once you are done running your commands.
It is recommended to build the application on to a physical device as opposed to a virtual device
This project is not licensed for any redistribution and the code contained within is not for re-use. This project is publicly available for users to compile their own version of the game as it is in development.
As the project is currently in the very early stages, it cannot be guaranteed that the application will function as expected. Feel free to make bug reports, although it's likely I am already aware of them.