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This is a game and simulation engine with both client side components and server side simulation components. We focus on ease of use and development as well as being extensible for a wide range of applications. This engine is meant to be used to build a space simulation sandbox game along the line of Eve Online and features will be prioritized in such a way.
- Graphics
- Forward Rendering
- Deferred Rendering
- User Interface System
- Simulation
- Entity-Component-System
- Physics Simulation
- Combat Simulation
- Economic Simulation
- Networking
- Client-side Prediction
- Synchronization