Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

(ready) Go thru route (mini-map) and re-apply previous #460

Merged
merged 85 commits into from
Oct 2, 2018
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
Show all changes
85 commits
Select commit Hold shift + click to select a range
15d64ae
Merge pull request #24 from Attnam/master
AquariusPower May 24, 2018
99ef7d6
Merge pull request #25 from Attnam/master
AquariusPower May 28, 2018
af8c444
Merge pull request #26 from Attnam/master
AquariusPower May 29, 2018
9979cf8
Merge pull request #27 from Attnam/master
AquariusPower May 30, 2018
8714ec6
Merge pull request #28 from Attnam/master
AquariusPower May 31, 2018
47044b9
Merge pull request #29 from Attnam/master
AquariusPower May 31, 2018
b4be00e
Merge branch 'master' of https://github.com/Attnam/ivan into Attnam-m…
AquariusPower Jun 1, 2018
a5387b8
Merge branch 'master' of https://github.com/Attnam/ivan into Attnam-m…
AquariusPower Jun 1, 2018
9f2cf80
Merge pull request #30 from Attnam/master
AquariusPower Jun 6, 2018
b10b0c6
Merge branch 'master' of https://github.com/Attnam/ivan into Attnam-m…
AquariusPower Jun 9, 2018
6d71776
Merge pull request #31 from Attnam/master
AquariusPower Jun 13, 2018
a22d8c7
Merge branch 'master' of https://github.com/Attnam/ivan into Attnam-m…
AquariusPower Jun 15, 2018
0f7bbaa
Merge pull request #32 from Attnam/master
AquariusPower Jun 19, 2018
932103d
Merge pull request #33 from Attnam/master
AquariusPower Jun 28, 2018
ecd06cd
Merge branch 'master' of https://github.com/Attnam/ivan into Attnam-m…
AquariusPower Jun 28, 2018
d5bfecc
Merge pull request #34 from Attnam/master
AquariusPower Jul 19, 2018
d028bf9
Merge pull request #35 from Attnam/master
AquariusPower Jul 19, 2018
1812c10
Merge pull request #37 from Attnam/master
AquariusPower Jul 20, 2018
cf1dc8e
Merge pull request #38 from Attnam/master
AquariusPower Jul 21, 2018
0f0f700
Merge branch 'master' of https://github.com/Attnam/ivan into Attnam-m…
AquariusPower Jul 24, 2018
f71f8b9
fixed graphics::DrawAboveAll
AquariusPower Jul 24, 2018
20a2268
fix for glitch that moves away genetrix vesana
AquariusPower Jul 24, 2018
c9cd0b7
fix for the fix of the move NPC glitch
AquariusPower Jul 25, 2018
283ded5
savegame safely is always enabled now
AquariusPower Jul 25, 2018
559ea39
added wiz dev cons cmd: list characters
AquariusPower Jul 25, 2018
2251fab
removed IsShowVolume from other branch PR
AquariusPower Jul 25, 2018
753fa76
improved dev cons
AquariusPower Jul 25, 2018
5e1bfda
dup player fix simplified
AquariusPower Jul 26, 2018
d25dae6
fixed old bug when praying to angry scabies and SchoolFood->EatEffect…
AquariusPower Jul 28, 2018
c3da061
added route to go funcionality
AquariusPower Jul 29, 2018
5b9e7f9
fixed xBRZ to work using ESP
AquariusPower Jul 30, 2018
7a02d90
felist filter
AquariusPower Aug 3, 2018
2a0100a
easier ctrl key matching other branch
AquariusPower Aug 3, 2018
a1e651e
fix switch case block
AquariusPower Aug 3, 2018
911a98a
restored a deprecated var from other branch...
AquariusPower Aug 3, 2018
cd02878
Merge branch 'FelistFilter' into ImprovedDupPlayerBugFix
AquariusPower Aug 4, 2018
14687eb
support for function keys, F1 already assigned to context help
AquariusPower Aug 5, 2018
a4676b0
fix for ostringstream compile everywhere
AquariusPower Aug 5, 2018
03fc3c4
re-applied code that went missing during merge to beter navigate felist
AquariusPower Aug 5, 2018
27517b0
re-applied code that went missing during merge to beter navigate felist
AquariusPower Aug 5, 2018
4da2dda
minor fix for context help readability
AquariusPower Aug 5, 2018
89e583b
clarified controls input flow
AquariusPower Aug 6, 2018
bd5a084
felist: persistent filters and clarified when in use;
AquariusPower Aug 6, 2018
71bad7d
fixed confusion about GetCurrentSavefileVersion() and related importe…
AquariusPower Aug 6, 2018
14f8038
devcons: oops, reactivated it's access;
AquariusPower Aug 8, 2018
4123dbc
devcons: fixed crash when trying to open it if something else is alre…
AquariusPower Aug 8, 2018
e6cfcc9
devcons non-wizard restored
AquariusPower Aug 8, 2018
972f9c0
fixed DevConsCmd()
AquariusPower Aug 8, 2018
8de04a1
felist: CTRL+DEL clears the current list filter;
AquariusPower Aug 9, 2018
180e03a
felist: fixed SPACE key behavior and better cleanup b4 return
AquariusPower Aug 15, 2018
32c89cb
fixed list item alt pos zoom to be disabled properly
AquariusPower Aug 15, 2018
3f6084e
disabled ctrl+C for now
AquariusPower Aug 27, 2018
393f492
fixed netbeans cfg a bit for code completion
AquariusPower Aug 27, 2018
234c6f4
added body part material info to stethoscope capability
AquariusPower Aug 28, 2018
1d467e4
better stethoscope info about bodypart material
AquariusPower Aug 28, 2018
91dd7fd
Merge pull request #39 from Attnam/master
AquariusPower Aug 29, 2018
e392ccf
making genetrix vesana force teleport glitch fix optional thru compil…
AquariusPower Sep 1, 2018
73f1f45
found a crash related to largecreatures, therefore changed the define ID
AquariusPower Sep 1, 2018
11f489a
Merge pull request #40 from Attnam/master
AquariusPower Sep 1, 2018
81f813d
goThruRoute: fix crash when action is terminated by GoOn()
AquariusPower Sep 1, 2018
e1f14cf
felist filter now is yellow to make it easier to detect the filter is…
AquariusPower Sep 1, 2018
f9dce7d
go thru route: now accepts mouse clicks on notes
AquariusPower Sep 2, 2018
bd75a09
mini map:
AquariusPower Sep 2, 2018
14de690
Merge branch 'ImprovedDupPlayerBugFix' into GoThruRoute
AquariusPower Sep 2, 2018
0f473aa
added missing defines about crafting (from the other branch)
AquariusPower Sep 2, 2018
cbe09f9
crash fix on death when polymorphed into ghost
AquariusPower Sep 3, 2018
06f6401
map not highlight now uses white line hook to mix better with "transp…
AquariusPower Sep 3, 2018
9426066
updated my TODO list
AquariusPower Sep 3, 2018
df1e900
sfx regex:
AquariusPower Sep 3, 2018
2c76a2a
Merge branch '_MERGED_BodyPartMaterialInfo2' into ImprovedDupPlayerBu…
AquariusPower Sep 3, 2018
ac5d09e
fixed stethoscope bodypart material info
AquariusPower Sep 3, 2018
1654a6e
Merge branch 'master' into ImprovedDupPlayerBugFix
AquariusPower Sep 3, 2018
322db27
Merge branch 'master' into ImprovedDupPlayerBugFix
AquariusPower Sep 3, 2018
9791def
Merge branch 'master' into GoThruRoute
AquariusPower Sep 3, 2018
1e9851c
dup player fix: clarified some method names and the bug detection flo…
AquariusPower Sep 5, 2018
79cc7fe
dup player fix: check for traps and better fixing tries
AquariusPower Sep 5, 2018
fc4071e
devcons: simple get/set var for tests
AquariusPower Sep 7, 2018
698ea97
auto pickup thrown items new option (uses label feature)
AquariusPower Sep 9, 2018
d245a62
auto pickup: fix return value
AquariusPower Sep 9, 2018
0c35ee4
allow all materials to be detected, independent from wishing flag
AquariusPower Sep 9, 2018
a66b188
go thru route: fixed wrong visualization on diff dungeon level, impro…
AquariusPower Sep 9, 2018
67efed0
conditional FIX_LARGECREATURE_TELEPORT_GLITCH commented (temporarily …
AquariusPower Sep 22, 2018
0cf05fb
removed FIX_LARGECREATURE_TELEPORT_GLITCH conditional so related code…
AquariusPower Sep 23, 2018
07852c1
fixed drawing layers to use correct buffer
AquariusPower Sep 23, 2018
a762a2e
Merge branch 'ImprovedDupPlayerBugFix' into GoThruRoute
AquariusPower Sep 23, 2018
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
3 changes: 3 additions & 0 deletions .devsPrefs/AquariusPower/.gitignore.AquariusPower
Original file line number Diff line number Diff line change
Expand Up @@ -82,3 +82,6 @@ dbgmsg.cpp
/SDL2-2.0.4/
build
build.*
.kdev_include_paths
/.devsPrefs/AquariusPower/nbproject/private/*
/nbproject
46 changes: 46 additions & 0 deletions .devsPrefs/AquariusPower/TODO.txt
Original file line number Diff line number Diff line change
@@ -0,0 +1,46 @@
FIX-CRITICAL

FIX-IMPORTANT
- validate the existance of all generated savegame files, it is stored in the .sav file, would crash if missing so better just promptly look for them...
- disappearing pet angel wont drop all equipped items (the ones we give'm and would not normally disappear...), namely torso armor at least

FIX-MINOR
- by remembering the previously selected entry list, sometimes the wrong savegame is being loaded, not the "apparently" selected one...
- skeleton dog shouldn't pee..., but could say "tries to pee but nothing happens" :)
- pet with poly ring and polycontrol ring, polymorphing into ghost then into bunny, when back to human will not re-equip
- deny showitemsunder if lantern is on the wall? (amulet of phasing)
- when felist is open, still showing tiny dungeon animated behind...
- the last entry in the savegame list, even after imported, may still show as being in the previous version and after importing a new player name may be used and so a new savegame created, quite a mess... (quite confuse this one, may be a unique bug that only happens when importing some specific random rare old saves...)

IMPROVEMENTS
- mine::WillExplode() if stepper is trying to pickup, check if levitating and 25+ dexterity (or only dexterity but harder like x2) to let it be disarmed and safely picked up
- craft dismantle w/o forge should require dagger and hammer if has any meltable
- craft test material should allow broken things too
- craft if sat on a chair should lower craft time too
- craft tools should take damage too, mainly if the worked materials are harder
- felist: default remember_selected
- simple pile equal items on "show items under", ex.: if more than 1, simply draw a tiny + sign with 2 drawn white lines
- show items under, begin with the last one, unless if showing them all in lines
- mini map unfold slowly once per frame one dungeon line of squares animation
- remove flag CanBeDestroyed from items that can be crafted? or deny their crafting? or keep as on fumble creates lump?
- show material Str only if in possession of the materials book
- inventory 'i' will be selectable if in possession of the materials book and chosing will show at most 2 lines as filter to the book
- pickup accept many using the same pickup key ',' at least see the other keys cfgs too

NEW STUFF
- draw the current equipped amulet on the player
- sfx "It smells oddly intelligent here." the good smoke as opposed to "a sinister stench surrounds you" the bad smoke

==================================================================================================================
DONE:
- add a lsquare token during detect material to highlight the square, the guessed luminance fails at daylight 13:02h
- quick swap weapons hotkey, to also reequip after mining interrupted
- hum?? walk over friendly: chat and wait one turn to let it move
- ?make pet always follow very closely to avoid getting lost from the player? or that is part of the troubles/difficulty? :)
- make pet look at last 3 squares player walked before waiting
- sfx for .*hit.* it is matching white :P
- list item zoom xBRZ, draw the background behind it to make the blending work properly all times!
- craft fluid extraction should not require a specific previous location to resume
- dupPlayerBugFix: check also for duplicity of TrapIDMap as crashing on save
- optionally auto inscribe some map notes like altars, anvil, chair etc
- the materials book could be filtered by typing (felist already can filter anything)
332 changes: 332 additions & 0 deletions .devsPrefs/AquariusPower/nbproject/configurations.xml
Original file line number Diff line number Diff line change
@@ -0,0 +1,332 @@
<?xml version="1.0" encoding="UTF-8"?>
<configurationDescriptor version="100">
<logicalFolder name="root" displayName="root" projectFiles="true" kind="ROOT">
<df root="audio" name="0">
</df>
<df root="fantasyname" name="1">
</df>
<df root="Main/Include" name="2">
</df>
<df root="FeLib/Include" name="3">
<in>felist.h</in>
<in>feloops.h</in>
<in>femath.h</in>
<in>festring.h</in>
<in>fetime.h</in>
<in>graphics.h</in>
<in>hscore.h</in>
</df>
<df root="FeLib/Source" name="4">
<in>bitmap.cpp</in>
<in>config.cpp</in>
<in>dbgmsg.cpp</in>
<in>error.cpp</in>
<in>febot.cpp</in>
<in>feio.cpp</in>
<in>felist.cpp</in>
<in>femath.cpp</in>
<in>festring.cpp</in>
<in>fetime.cpp</in>
<in>graphics.cpp</in>
<in>hscore.cpp</in>
<in>rawbit.cpp</in>
<in>save.cpp</in>
<in>specialkeys.cpp</in>
<in>whandler.cpp</in>
</df>
<df root="Main/Source" name="5">
<in>action.cpp</in>
<in>actions.cpp</in>
<in>actset.cpp</in>
<in>area.cpp</in>
<in>areaset.cpp</in>
<in>bodypart.cpp</in>
<in>bugworkaround.cpp</in>
<in>char.cpp</in>
<in>charset.cpp</in>
<in>charsset.cpp</in>
<in>cmdcraft.cpp</in>
<in>cmdswapweap.cpp</in>
<in>command.cpp</in>
<in>cont.cpp</in>
<in>coreset.cpp</in>
<in>database.cpp</in>
<in>dataset.cpp</in>
<in>definesvalidator.cpp</in>
<in>devcons.cpp</in>
<in>dungeon.cpp</in>
<in>entity.cpp</in>
<in>fluid.cpp</in>
<in>game.cpp</in>
<in>gear.cpp</in>
<in>god.cpp</in>
<in>gods.cpp</in>
<in>godset.cpp</in>
<in>hiteffect.cpp</in>
<in>iconf.cpp</in>
<in>id.cpp</in>
<in>igraph.cpp</in>
<in>item.cpp</in>
<in>itemset.cpp</in>
<in>level.cpp</in>
<in>levelset.cpp</in>
<in>main.cpp</in>
<in>materia.cpp</in>
<in>materias.cpp</in>
<in>materset.cpp</in>
<in>message.cpp</in>
<in>object.cpp</in>
<in>room.cpp</in>
<in>rooms.cpp</in>
<in>roomset.cpp</in>
<in>script.cpp</in>
<in>slot.cpp</in>
<in>slotset.cpp</in>
<in>stack.cpp</in>
<in>trap.cpp</in>
<in>traps.cpp</in>
<in>trapset.cpp</in>
<in>wmapset.cpp</in>
<in>worldmap.cpp</in>
<in>wskill.cpp</in>
<in>wsquare.cpp</in>
<in>wterra.cpp</in>
<in>wterras.cpp</in>
</df>
<df root="xbrzscale" name="6">
</df>
<logicalFolder name="ExternalFiles"
displayName="Important Files"
projectFiles="false"
kind="IMPORTANT_FILES_FOLDER">
<itemPath>CMakeLists.txt</itemPath>
<itemPath>Makefile</itemPath>
<itemPath>nbproject/private/launcher.properties</itemPath>
</logicalFolder>
</logicalFolder>
<sourceFolderFilter>^(nbproject)$</sourceFolderFilter>
<sourceRootList>
<Elem>audio</Elem>
<Elem>fantasyname</Elem>
<Elem>FeLib/Source</Elem>
<Elem>xbrzscale</Elem>
<Elem>Main/Source</Elem>
<Elem>Main/Include</Elem>
<Elem>FeLib/Include</Elem>
</sourceRootList>
<projectmakefile>Makefile</projectmakefile>
<confs>
<conf name="Default" type="0">
<toolsSet>
<compilerSet>default</compilerSet>
<dependencyChecking>false</dependencyChecking>
<rebuildPropChanged>false</rebuildPropChanged>
</toolsSet>
<codeAssistance>
</codeAssistance>
<makefileType>
<makeTool>
<buildCommandWorkingDir>.</buildCommandWorkingDir>
<buildCommand>${MAKE} -f Makefile</buildCommand>
<cleanCommand>${MAKE} -f Makefile clean</cleanCommand>
<executablePath></executablePath>
</makeTool>
<preBuild>
<preBuildCommandWorkingDir>.</preBuildCommandWorkingDir>
<preBuildCommand>${CMAKE} -G "Unix Makefiles" -DCMAKE_BUILD_TYPE=Debug -DCMAKE_C_COMPILER=${IDE_CC} -DCMAKE_CXX_COMPILER=${IDE_CXX} -DCMAKE_C_FLAGS_DEBUG="-g3 -gdwarf-2" -DCMAKE_CXX_FLAGS_DEBUG="-g3 -gdwarf-2" -DCMAKE_EXPORT_COMPILE_COMMANDS=ON .</preBuildCommand>
</preBuild>
</makefileType>
</conf>
<conf name="myCfg" type="0">
<toolsSet>
<compilerSet>default</compilerSet>
<dependencyChecking>false</dependencyChecking>
<rebuildPropChanged>false</rebuildPropChanged>
</toolsSet>
<codeAssistance>
</codeAssistance>
<makefileType>
<makeTool>
<buildCommandWorkingDir>.</buildCommandWorkingDir>
<buildCommand>${MAKE} -f Makefile</buildCommand>
<cleanCommand>${MAKE} -f Makefile clean</cleanCommand>
<executablePath></executablePath>
<ccTool>
<preprocessorList>
<Elem>DBGMSG</Elem>
<Elem>FELIST_WAITKEYUP</Elem>
<Elem>FIX_LARGECREATURE_TELEPORT_GLITCH</Elem>
<Elem>UNIX</Elem>
<Elem>USE_SDL</Elem>
<Elem>WIZARD</Elem>
</preprocessorList>
</ccTool>
</makeTool>
<preBuild>
<preBuildCommandWorkingDir>.</preBuildCommandWorkingDir>
<preBuildCommand>${CMAKE} -G "Unix Makefiles" -DCMAKE_BUILD_TYPE=Debug -DCMAKE_C_COMPILER=${IDE_CC} -DCMAKE_CXX_COMPILER=${IDE_CXX} -DCMAKE_C_FLAGS_DEBUG="-g3 -gdwarf-2" -DCMAKE_CXX_FLAGS_DEBUG="-g3 -gdwarf-2" -DCMAKE_EXPORT_COMPILE_COMMANDS=ON .</preBuildCommand>
</preBuild>
</makefileType>
<item path="FeLib/Include/felist.h" ex="false" tool="3" flavor2="0">
</item>
<item path="FeLib/Include/feloops.h" ex="false" tool="3" flavor2="0">
</item>
<item path="FeLib/Include/femath.h" ex="false" tool="3" flavor2="0">
</item>
<item path="FeLib/Include/festring.h" ex="false" tool="3" flavor2="0">
</item>
<item path="FeLib/Include/fetime.h" ex="false" tool="3" flavor2="0">
</item>
<item path="FeLib/Include/graphics.h" ex="false" tool="3" flavor2="0">
</item>
<item path="FeLib/Include/hscore.h" ex="false" tool="3" flavor2="0">
</item>
<item path="FeLib/Source/bitmap.cpp" ex="false" tool="1" flavor2="0">
</item>
<item path="FeLib/Source/config.cpp" ex="false" tool="1" flavor2="0">
</item>
<item path="FeLib/Source/dbgmsg.cpp" ex="false" tool="1" flavor2="0">
</item>
<item path="FeLib/Source/error.cpp" ex="false" tool="1" flavor2="0">
</item>
<item path="FeLib/Source/febot.cpp" ex="false" tool="1" flavor2="0">
</item>
<item path="FeLib/Source/feio.cpp" ex="false" tool="1" flavor2="0">
</item>
<item path="FeLib/Source/felist.cpp" ex="false" tool="1" flavor2="0">
</item>
<item path="FeLib/Source/femath.cpp" ex="false" tool="1" flavor2="0">
</item>
<item path="FeLib/Source/festring.cpp" ex="false" tool="1" flavor2="0">
</item>
<item path="FeLib/Source/fetime.cpp" ex="false" tool="1" flavor2="0">
</item>
<item path="FeLib/Source/graphics.cpp" ex="false" tool="1" flavor2="0">
</item>
<item path="FeLib/Source/hscore.cpp" ex="false" tool="1" flavor2="0">
</item>
<item path="FeLib/Source/rawbit.cpp" ex="false" tool="1" flavor2="0">
</item>
<item path="FeLib/Source/save.cpp" ex="false" tool="1" flavor2="0">
</item>
<item path="FeLib/Source/specialkeys.cpp" ex="false" tool="1" flavor2="0">
</item>
<item path="FeLib/Source/whandler.cpp" ex="false" tool="1" flavor2="0">
</item>
<item path="Main/Source/action.cpp" ex="false" tool="1" flavor2="0">
</item>
<item path="Main/Source/actions.cpp" ex="false" tool="1" flavor2="0">
</item>
<item path="Main/Source/actset.cpp" ex="false" tool="1" flavor2="0">
</item>
<item path="Main/Source/area.cpp" ex="false" tool="1" flavor2="0">
</item>
<item path="Main/Source/areaset.cpp" ex="false" tool="1" flavor2="0">
</item>
<item path="Main/Source/bodypart.cpp" ex="false" tool="1" flavor2="0">
</item>
<item path="Main/Source/bugworkaround.cpp" ex="false" tool="1" flavor2="0">
</item>
<item path="Main/Source/char.cpp" ex="false" tool="1" flavor2="0">
</item>
<item path="Main/Source/charset.cpp" ex="false" tool="1" flavor2="0">
</item>
<item path="Main/Source/charsset.cpp" ex="false" tool="1" flavor2="0">
</item>
<item path="Main/Source/cmdcraft.cpp" ex="false" tool="1" flavor2="0">
</item>
<item path="Main/Source/cmdswapweap.cpp" ex="false" tool="1" flavor2="0">
</item>
<item path="Main/Source/command.cpp" ex="false" tool="1" flavor2="0">
</item>
<item path="Main/Source/cont.cpp" ex="false" tool="1" flavor2="0">
</item>
<item path="Main/Source/coreset.cpp" ex="false" tool="1" flavor2="0">
</item>
<item path="Main/Source/database.cpp" ex="false" tool="1" flavor2="0">
</item>
<item path="Main/Source/dataset.cpp" ex="false" tool="1" flavor2="0">
</item>
<item path="Main/Source/definesvalidator.cpp" ex="false" tool="1" flavor2="0">
</item>
<item path="Main/Source/devcons.cpp" ex="false" tool="1" flavor2="0">
</item>
<item path="Main/Source/dungeon.cpp" ex="false" tool="1" flavor2="0">
</item>
<item path="Main/Source/entity.cpp" ex="false" tool="1" flavor2="0">
</item>
<item path="Main/Source/fluid.cpp" ex="false" tool="1" flavor2="0">
</item>
<item path="Main/Source/game.cpp" ex="false" tool="1" flavor2="0">
</item>
<item path="Main/Source/gear.cpp" ex="false" tool="1" flavor2="0">
</item>
<item path="Main/Source/god.cpp" ex="false" tool="1" flavor2="0">
</item>
<item path="Main/Source/gods.cpp" ex="false" tool="1" flavor2="0">
</item>
<item path="Main/Source/godset.cpp" ex="false" tool="1" flavor2="0">
</item>
<item path="Main/Source/hiteffect.cpp" ex="false" tool="1" flavor2="0">
</item>
<item path="Main/Source/iconf.cpp" ex="false" tool="1" flavor2="0">
</item>
<item path="Main/Source/id.cpp" ex="false" tool="1" flavor2="0">
</item>
<item path="Main/Source/igraph.cpp" ex="false" tool="1" flavor2="0">
</item>
<item path="Main/Source/item.cpp" ex="false" tool="1" flavor2="0">
</item>
<item path="Main/Source/itemset.cpp" ex="false" tool="1" flavor2="0">
</item>
<item path="Main/Source/level.cpp" ex="false" tool="1" flavor2="0">
</item>
<item path="Main/Source/levelset.cpp" ex="false" tool="1" flavor2="0">
</item>
<item path="Main/Source/main.cpp" ex="false" tool="1" flavor2="0">
</item>
<item path="Main/Source/materia.cpp" ex="false" tool="1" flavor2="0">
</item>
<item path="Main/Source/materias.cpp" ex="false" tool="1" flavor2="0">
</item>
<item path="Main/Source/materset.cpp" ex="false" tool="1" flavor2="0">
</item>
<item path="Main/Source/message.cpp" ex="false" tool="1" flavor2="0">
</item>
<item path="Main/Source/object.cpp" ex="false" tool="1" flavor2="0">
</item>
<item path="Main/Source/room.cpp" ex="false" tool="1" flavor2="0">
</item>
<item path="Main/Source/rooms.cpp" ex="false" tool="1" flavor2="0">
</item>
<item path="Main/Source/roomset.cpp" ex="false" tool="1" flavor2="0">
</item>
<item path="Main/Source/script.cpp" ex="false" tool="1" flavor2="0">
</item>
<item path="Main/Source/slot.cpp" ex="false" tool="1" flavor2="0">
</item>
<item path="Main/Source/slotset.cpp" ex="false" tool="1" flavor2="0">
</item>
<item path="Main/Source/stack.cpp" ex="false" tool="1" flavor2="0">
</item>
<item path="Main/Source/trap.cpp" ex="false" tool="1" flavor2="0">
</item>
<item path="Main/Source/traps.cpp" ex="false" tool="1" flavor2="0">
</item>
<item path="Main/Source/trapset.cpp" ex="false" tool="1" flavor2="0">
</item>
<item path="Main/Source/wmapset.cpp" ex="false" tool="1" flavor2="0">
</item>
<item path="Main/Source/worldmap.cpp" ex="false" tool="1" flavor2="0">
</item>
<item path="Main/Source/wskill.cpp" ex="false" tool="1" flavor2="0">
</item>
<item path="Main/Source/wsquare.cpp" ex="false" tool="1" flavor2="0">
</item>
<item path="Main/Source/wterra.cpp" ex="false" tool="1" flavor2="0">
</item>
<item path="Main/Source/wterras.cpp" ex="false" tool="1" flavor2="0">
</item>
</conf>
</confs>
</configurationDescriptor>
Loading