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Arvtesh committed Aug 17, 2021
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7 changes: 7 additions & 0 deletions CHANGELOG.md
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Expand Up @@ -3,6 +3,13 @@ All notable changes to this project will be documented in this file.

The format is based on [Keep a Changelog](http://keepachangelog.com/); this project adheres to [Semantic Versioning](http://semver.org/).

## [0.8.4] - 2021.08.17
Misc improvements.

### Added
- Added support for URP sprite outlines ([#28](https://github.com/Arvtesh/UnityFx.Outline/issues/28)).
- Enabled ourlines for renderers with no materials attached ([#33](https://github.com/Arvtesh/UnityFx.Outline/issues/33)).

## [0.8.3] - 2021.01.25

Misc improvements and bugfixes.
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152 changes: 145 additions & 7 deletions Outline.Core/Assets/Examples/SimplePerCamera/Outline.unity
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Expand Down Expand Up @@ -448,6 +486,7 @@ MeshRenderer:
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Expand Down Expand Up @@ -526,6 +566,7 @@ MeshRenderer:
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6 changes: 6 additions & 0 deletions Outline.Core/Packages/UnityFx.Outline/CHANGELOG.md
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Expand Up @@ -3,6 +3,12 @@ All notable changes to this project will be documented in this file.

The format is based on [Keep a Changelog](http://keepachangelog.com/); this project adheres to [Semantic Versioning](http://semver.org/).

## [0.8.4] - 2021.08.17
Misc improvements.

### Added
- Enabled ourlines for renderers with no materials attached ([#33](https://github.com/Arvtesh/UnityFx.Outline/issues/33)).

## [0.8.3] - 2021.01.25

Misc improvements and bugfixes.
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@@ -1,4 +1,4 @@
// Copyright (C) 2019-2020 Alexander Bogarsukov. All rights reserved.
// Copyright (C) 2019-2021 Alexander Bogarsukov. All rights reserved.
// See the LICENSE.md file in the project root for more information.

using System;
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@@ -1,4 +1,4 @@
// Copyright (C) 2019-2020 Alexander Bogarsukov. All rights reserved.
// Copyright (C) 2019-2021 Alexander Bogarsukov. All rights reserved.
// See the LICENSE.md file in the project root for more information.

using System;
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@@ -1,4 +1,4 @@
// Copyright (C) 2019-2020 Alexander Bogarsukov. All rights reserved.
// Copyright (C) 2019-2021 Alexander Bogarsukov. All rights reserved.
// See the LICENSE.md file in the project root for more information.

using System;
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@@ -1,4 +1,4 @@
// Copyright (C) 2019-2020 Alexander Bogarsukov. All rights reserved.
// Copyright (C) 2019-2021 Alexander Bogarsukov. All rights reserved.
// See the LICENSE.md file in the project root for more information.

using System;
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@@ -1,4 +1,4 @@
// Copyright (C) 2019-2020 Alexander Bogarsukov. All rights reserved.
// Copyright (C) 2019-2021 Alexander Bogarsukov. All rights reserved.
// See the LICENSE.md file in the project root for more information.

using System;
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@@ -1,4 +1,4 @@
// Copyright (C) 2019-2020 Alexander Bogarsukov. All rights reserved.
// Copyright (C) 2019-2021 Alexander Bogarsukov. All rights reserved.
// See the LICENSE.md file in the project root for more information.

using System;
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@@ -1,4 +1,4 @@
// Copyright (C) 2019-2020 Alexander Bogarsukov. All rights reserved.
// Copyright (C) 2019-2021 Alexander Bogarsukov. All rights reserved.
// See the LICENSE.md file in the project root for more information.

using System;
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