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Archipelago 0.1.4

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@Berserker66 Berserker66 released this 11 Jul 03:05
· 4761 commits to main since this release

Minecraft [@espeon65536]

  • The number of required advancements is now a range, so it can be freely set. It is capped at 87 advancements (until 1.17)
  • Using plando to place structures now causes them to output in the spoiler.
  • All advancements related to the Ender Dragon now require being able to respawn it.
  • Monsters Hunted is now considered a hard-postgame advancement. It will be junk-filled unless you include both the hard and postgame advancements in your pool.
  • Optional Bee Traps can be added to the item pool.

Factorio [@Berserker66]

  • Fix certain recipes' random time not working (such as steel-plate).
  • Added progressive items as an option.
  • Added random science pack ingredients as an option.
  • Rocket recipe is now always random, using your max science pack to dictate the relative difficulty of its ingredients.
  • Custom recipes now get written to spoiler log.
  • New Client:
    • Can Detect a desync and attempt to recover
    • No longer uses a bridge file
    • Can generete worlds for you
      • Note, that this currently uses default world preset. If you want a custom preset, this will come with 0.1.5, or you can:
        Create the world you want, find the world the client created (next to it as AP__). Make sure the client is off, then swap the files, then restart the client.

A Link to the Past

General [@Berserker66]

  • Paths are only included for games that support pathing in the spoiler log
  • Mystery: If a new-style option fails to read the input data, it is now mentioned which option failed.

WebHost [@Berserker66]

  • Attempt to prevent shadow-rooms running in parallel by file-locking using the room's ID. (sorry async)

Technical [@Berserker66]