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Core: Fix incorrect default state checked in MultiWorld.can_beat_game #3813

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4 changes: 2 additions & 2 deletions BaseClasses.py
Original file line number Diff line number Diff line change
Expand Up @@ -541,9 +541,9 @@ def can_beat_game(self, starting_state: Optional[CollectionState] = None) -> boo
return True
state = starting_state.copy()
else:
if self.has_beaten_game(self.state):
return True
state = CollectionState(self)
if self.has_beaten_game(state):
return True
prog_locations = {location for location in self.get_locations() if location.item
and location.item.advancement and location not in state.locations_checked}

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