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SC2: Fix vanilla mission order connection #3101

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4 changes: 2 additions & 2 deletions worlds/sc2/Regions.py
Original file line number Diff line number Diff line change
Expand Up @@ -180,7 +180,7 @@ def wol_cleared_missions(state: CollectionState, mission_count: int) -> bool:
connect(world, names, "Menu", "Dark Whispers")
connect(world, names, "Dark Whispers", "Ghosts in the Fog",
lambda state: state.has("Beat Dark Whispers", player))
connect(world, names, "Dark Whispers", "Evil Awoken",
connect(world, names, "Ghosts in the Fog", "Evil Awoken",
lambda state: state.has("Beat Ghosts in the Fog", player))

if SC2Campaign.LOTV in enabled_campaigns:
Expand Down Expand Up @@ -250,7 +250,7 @@ def wol_cleared_missions(state: CollectionState, mission_count: int) -> bool:
connect(world, names, "Enemy Intelligence", "Trouble In Paradise",
lambda state: state.has("Beat Enemy Intelligence", player))
connect(world, names, "Trouble In Paradise", "Night Terrors",
lambda state: state.has("Beat Evacuation", player))
lambda state: state.has("Beat Trouble In Paradise", player))
connect(world, names, "Night Terrors", "Flashpoint",
lambda state: state.has("Beat Night Terrors", player))
connect(world, names, "Flashpoint", "In the Enemy's Shadow",
Expand Down
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