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ArchipIDLE 2024 #3079

Merged
merged 8 commits into from
Apr 12, 2024
7 changes: 5 additions & 2 deletions worlds/archipidle/Items.py
Original file line number Diff line number Diff line change
@@ -1,4 +1,7 @@
item_table = (
'An Old GeoCities Profile',
'Very Funny Joke',
'Motivational Video',
'Staples Easy Button',
'One Million Dollars',
'Replica Master Sword',
Expand All @@ -13,7 +16,7 @@
'2012 Magic the Gathering Core Set Starter Box',
'Poke\'mon Booster Pack',
'USB Speakers',
'Plastic Spork',
'Eco-Friendly Spork',
'Cheeseburger',
'Brand New Car',
'Hunting Knife',
Expand All @@ -22,7 +25,7 @@
'One-Up Mushroom',
'Nokia N-GAGE',
'2-Liter of Sprite',
'Free trial of the critically acclaimed MMORPG Final Fantasy XIV, including the entirety of A Realm Reborn and the award winning Heavensward expansion up to level 60 with no restrictions on playtime!',
'Free trial of the critically acclaimed MMORPG Final Fantasy XIV, including the entirety of A Realm Reborn and the award winning Heavensward and Stormblood expansions up to level 70 with no restrictions on playtime!',
'Can of Compressed Air',
'Striped Kitten',
'USB Power Adapter',
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30 changes: 10 additions & 20 deletions worlds/archipidle/Rules.py
Original file line number Diff line number Diff line change
@@ -1,6 +1,5 @@
from BaseClasses import MultiWorld
from ..AutoWorld import LogicMixin
from ..generic.Rules import set_rule
from worlds.AutoWorld import LogicMixin


class ArchipIDLELogic(LogicMixin):
Expand All @@ -10,29 +9,20 @@ def _archipidle_location_is_accessible(self, player_id, items_required):

def set_rules(world: MultiWorld, player: int):
for i in range(16, 31):
set_rule(
world.get_location(f"IDLE item number {i}", player),
lambda state: state._archipidle_location_is_accessible(player, 4)
)
world.get_location(f"IDLE item number {i}", player).access_rule = lambda \
state: state._archipidle_location_is_accessible(player, 4)

for i in range(31, 51):
set_rule(
world.get_location(f"IDLE item number {i}", player),
lambda state: state._archipidle_location_is_accessible(player, 10)
)
world.get_location(f"IDLE item number {i}", player).access_rule = lambda \
state: state._archipidle_location_is_accessible(player, 10)

for i in range(51, 101):
set_rule(
world.get_location(f"IDLE item number {i}", player),
lambda state: state._archipidle_location_is_accessible(player, 20)
)
world.get_location(f"IDLE item number {i}", player).access_rule = lambda \
state: state._archipidle_location_is_accessible(player, 20)

for i in range(101, 201):
set_rule(
world.get_location(f"IDLE item number {i}", player),
lambda state: state._archipidle_location_is_accessible(player, 40)
)
world.get_location(f"IDLE item number {i}", player).access_rule = lambda \
state: state._archipidle_location_is_accessible(player, 40)

world.completion_condition[player] =\
lambda state:\
state.can_reach(world.get_location("IDLE item number 200", player), "Location", player)
lambda state: state.can_reach(world.get_location("IDLE item number 200", player), "Location", player)
45 changes: 33 additions & 12 deletions worlds/archipidle/__init__.py
Original file line number Diff line number Diff line change
@@ -1,8 +1,8 @@
from BaseClasses import Item, MultiWorld, Region, Location, Entrance, Tutorial, ItemClassification
from worlds.AutoWorld import World, WebWorld
from datetime import datetime
from .Items import item_table
from .Rules import set_rules
from ..AutoWorld import World, WebWorld
from datetime import datetime


class ArchipIDLEWebWorld(WebWorld):
Expand All @@ -29,11 +29,10 @@ class ArchipIDLEWebWorld(WebWorld):

class ArchipIDLEWorld(World):
"""
An idle game which sends a check every thirty seconds, up to two hundred checks.
An idle game which sends a check every thirty to sixty seconds, up to two hundred checks.
"""
game = "ArchipIDLE"
topology_present = False
data_version = 5
hidden = (datetime.now().month != 4) # ArchipIDLE is only visible during April
web = ArchipIDLEWebWorld()

Expand All @@ -56,18 +55,40 @@ def create_item(self, name: str) -> Item:
return Item(name, ItemClassification.progression, self.item_name_to_id[name], self.player)

def create_items(self):
item_table_copy = list(item_table)
self.multiworld.random.shuffle(item_table_copy)
item_pool = [
ArchipIDLEItem(
item_table[0],
ItemClassification.progression,
self.item_name_to_id[item_table[0]],
self.player
)
]

item_pool = []
for i in range(200):
item = ArchipIDLEItem(
for i in range(40):
item_pool.append(ArchipIDLEItem(
item_table[1],
ItemClassification.progression,
self.item_name_to_id[item_table[1]],
self.player
))

for i in range(40):
item_pool.append(ArchipIDLEItem(
item_table[2],
ItemClassification.filler,
self.item_name_to_id[item_table[2]],
self.player
))

item_table_copy = list(item_table[3:])
self.random.shuffle(item_table_copy)
for i in range(119):
item_pool.append(ArchipIDLEItem(
item_table_copy[i],
ItemClassification.progression if i < 40 else ItemClassification.filler,
ItemClassification.progression if i < 9 else ItemClassification.filler,
self.item_name_to_id[item_table_copy[i]],
self.player
)
item_pool.append(item)
))

self.multiworld.itempool += item_pool

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