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Undertale: Various Fixes #2146

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40 changes: 20 additions & 20 deletions UndertaleClient.py
Original file line number Diff line number Diff line change
Expand Up @@ -29,40 +29,40 @@ def _cmd_resync(self):
def _cmd_patch(self):
"""Patch the game."""
if isinstance(self.ctx, UndertaleContext):
os.makedirs(name=os.getcwd() + "\\Undertale", exist_ok=True)
os.makedirs(name=os.path.join(os.getcwd(), "Undertale"), exist_ok=True)
self.ctx.patch_game()
self.output("Patched.")

def _cmd_savepath(self, directory: str):
"""Redirect to proper save data folder. (Use before connecting!)"""
if isinstance(self.ctx, UndertaleContext):
UndertaleContext.save_game_folder = directory
self.output("Changed to the following directory: " + directory)
self.ctx.save_game_folder = directory
self.output("Changed to the following directory: " + self.ctx.save_game_folder)

@mark_raw
def _cmd_auto_patch(self, steaminstall: typing.Optional[str] = None):
"""Patch the game automatically."""
if isinstance(self.ctx, UndertaleContext):
os.makedirs(name=os.getcwd() + "\\Undertale", exist_ok=True)
os.makedirs(name=os.path.join(os.getcwd(), "Undertale"), exist_ok=True)
tempInstall = steaminstall
if not os.path.isfile(os.path.join(tempInstall, "data.win")):
tempInstall = None
if tempInstall is None:
tempInstall = "C:\\Program Files (x86)\\Steam\\steamapps\\common\\Undertale"
if not os.path.exists("C:\\Program Files (x86)\\Steam\\steamapps\\common\\Undertale"):
if not os.path.exists(tempInstall):
tempInstall = "C:\\Program Files\\Steam\\steamapps\\common\\Undertale"
elif not os.path.exists(tempInstall):
tempInstall = "C:\\Program Files (x86)\\Steam\\steamapps\\common\\Undertale"
if not os.path.exists("C:\\Program Files (x86)\\Steam\\steamapps\\common\\Undertale"):
if not os.path.exists(tempInstall):
tempInstall = "C:\\Program Files\\Steam\\steamapps\\common\\Undertale"
if not os.path.exists(tempInstall) or not os.path.exists(tempInstall) or not os.path.isfile(os.path.join(tempInstall, "data.win")):
self.output("ERROR: Cannot find Undertale. Please rerun the command with the correct folder."
" command. \"/auto_patch (Steam directory)\".")
else:
for file_name in os.listdir(tempInstall):
if file_name != "steam_api.dll":
shutil.copy(tempInstall+"\\"+file_name,
os.getcwd() + "\\Undertale\\" + file_name)
shutil.copy(os.path.join(tempInstall, file_name),
os.path.join(os.getcwd(), "Undertale", file_name))
self.ctx.patch_game()
self.output("Patching successful!")

Expand Down Expand Up @@ -111,13 +111,13 @@ def __init__(self, server_address, password):
self.save_game_folder = os.path.expandvars(r"%localappdata%/UNDERTALE")

def patch_game(self):
with open(os.getcwd() + "/Undertale/data.win", "rb") as f:
with open(os.path.join(os.getcwd(), "Undertale", "data.win"), "rb") as f:
patchedFile = bsdiff4.patch(f.read(), undertale.data_path("patch.bsdiff"))
with open(os.getcwd() + "/Undertale/data.win", "wb") as f:
with open(os.path.join(os.getcwd(), "Undertale", "data.win"), "wb") as f:
f.write(patchedFile)
os.makedirs(name=os.getcwd() + "\\Undertale\\" + "Custom Sprites", exist_ok=True)
with open(os.path.expandvars(os.getcwd() + "\\Undertale\\" + "Custom Sprites\\" +
"Which Character.txt"), "w") as f:
os.makedirs(name=os.path.join(os.getcwd(), "Undertale", "Custom Sprites"), exist_ok=True)
with open(os.path.expandvars(os.path.join(os.getcwd(), "Undertale", "Custom Sprites",
"Which Character.txt")), "w") as f:
f.writelines(["// Put the folder name of the sprites you want to play as, make sure it is the only "
"line other than this one.\n", "frisk"])
f.close()
Expand Down Expand Up @@ -385,7 +385,7 @@ async def multi_watcher(ctx: UndertaleContext):
for root, dirs, files in os.walk(path):
for file in files:
if "spots.mine" in file and "Online" in ctx.tags:
with open(root + "/" + file, "r") as mine:
with open(os.path.join(root, file), "r") as mine:
this_x = mine.readline()
this_y = mine.readline()
this_room = mine.readline()
Expand All @@ -408,7 +408,7 @@ async def game_watcher(ctx: UndertaleContext):
for root, dirs, files in os.walk(path):
for file in files:
if ".item" in file:
os.remove(root+"/"+file)
os.remove(os.path.join(root, file))
sync_msg = [{"cmd": "Sync"}]
if ctx.locations_checked:
sync_msg.append({"cmd": "LocationChecks", "locations": list(ctx.locations_checked)})
Expand All @@ -424,25 +424,25 @@ async def game_watcher(ctx: UndertaleContext):
for root, dirs, files in os.walk(path):
for file in files:
if "DontBeMad.mad" in file:
os.remove(root+"/"+file)
os.remove(os.path.join(root, file))
if "DeathLink" in ctx.tags:
await ctx.send_death()
if "scout" == file:
sending = []
try:
with open(root+"/"+file, "r") as f:
with open(os.path.join(root, file), "r") as f:
lines = f.readlines()
for l in lines:
if ctx.server_locations.__contains__(int(l)+12000):
sending = sending + [int(l.rstrip('\n'))+12000]
finally:
await ctx.send_msgs([{"cmd": "LocationScouts", "locations": sending,
"create_as_hint": int(2)}])
os.remove(root+"/"+file)
os.remove(os.path.join(root, file))
if "check.spot" in file:
sending = []
try:
with open(root+"/"+file, "r") as f:
with open(os.path.join(root, file), "r") as f:
lines = f.readlines()
for l in lines:
sending = sending+[(int(l.rstrip('\n')))+12000]
Expand All @@ -451,7 +451,7 @@ async def game_watcher(ctx: UndertaleContext):
if "victory" in file and str(ctx.route) in file:
victory = True
if ".playerspot" in file and "Online" not in ctx.tags:
os.remove(root+"/"+file)
os.remove(os.path.join(root, file))
if "victory" in file:
if str(ctx.route) == "all_routes":
if "neutral" in file and ctx.completed_routes["neutral"] != 1:
Expand Down
2 changes: 1 addition & 1 deletion worlds/undertale/Rules.py
Original file line number Diff line number Diff line change
Expand Up @@ -113,7 +113,7 @@ def set_rules(multiworld: MultiWorld, player: int):
set_rule(multiworld.get_location("Hush Trade", player),
lambda state: state.can_reach("News Show", "Region", player) and state.has("Hot Dog...?", player, 1))
set_rule(multiworld.get_location("Letter Quest", player),
lambda state: state.can_reach("New Home Exit", "Entrance", player))
lambda state: state.can_reach("New Home Exit", "Entrance", player) and state.has("Undyne Date", player))
if (not _undertale_is_route(multiworld.state, player, 2)) or _undertale_is_route(multiworld.state, player, 3):
set_rule(multiworld.get_location("Nicecream Punch Card", player),
lambda state: state.has("Punch Card", player, 3) and state.can_reach("Waterfall", "Region", player))
Expand Down
Binary file modified worlds/undertale/data/patch.bsdiff
Binary file not shown.