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15 changes: 7 additions & 8 deletions worlds/dark_souls_3/docs/en_Dark Souls III.md
Original file line number Diff line number Diff line change
Expand Up @@ -7,19 +7,18 @@ config file.

## What does randomization do to this game?

In Dark Souls III, all unique items you can earn from a static corpse, a chest or the death of a Boss/NPC are
In Dark Souls III, all unique items you can earn from a static corpse, chest, or the death of a Boss/NPC are
randomized.
An option is available from the settings page to also randomize the upgrade materials, the Estus shards and the
consumables.
Another option is available to randomize the level of the generated weapons(from +0 to +10/+5)
An option is available from the settings page to also randomize upgrade materials, Estus shards, and consumables.
Another option is available to randomize the level of the generated weapons (from +0 to +10/+5).

To beat the game you need to collect the 4 "Cinders of a Lord" randomized in the multiworld
and kill the final boss "Soul of Cinder"
To beat the game, you need to collect the 4 "Cinders of a Lord" randomized in the multiworld
and kill the final boss "Soul of Cinder."

## What Dark Souls III items can appear in other players' worlds?

Every unique item from Dark Souls III can appear in other player's worlds, such as a piece of armor, an upgraded weapon,
or a key item.
Every unique item from Dark Souls III can appear in other player's worlds, such as a piece of armor, upgraded weapons,
or key items.

## What does another world's item look like in Dark Souls III?

Expand Down
18 changes: 9 additions & 9 deletions worlds/ff1/docs/en_Final Fantasy.md
Original file line number Diff line number Diff line change
Expand Up @@ -8,19 +8,19 @@ website: [FF1R Website](https://finalfantasyrandomizer.com/)

## What does randomization do to this game?

A better questions is what isn't randomized at this point. Enemies stats and spell, character spells, shop inventory and
boss stats and spells are all commonly randomized. Unlike most other randomizers it is also most standard to shuffle
progression items and non-progression items into separate pools and then redistribute them to their respective
locations. So, for example, Princess Sarah may have the CANOE instead of the LUTE; however, she will never have a Heal
Pot or some armor. There are plenty of other things that can be randomized on the main randomizer
site: [FF1R Website](https://finalfantasyrandomizer.com/)
Enemy stats and spell, boss stats and spells, character spells, and shop inventories are all commonly randomized. Unlike
most other randomizers, it is standard to shuffle progression items and non-progression items into separate pools
and then redistribute them to their respective locations. For example, Princess Sarah may have the CANOE instead
of the LUTE; however, she will never have a Heal Pot or armor.

Plenty of other things to be randomized can be found on the main randomizer site:
[FF1R Website](https://finalfantasyrandomizer.com/)

## What Final Fantasy items can appear in other players' worlds?

All items can appear in other players worlds. This includes consumables, shards, weapons, armor and, of course, key
items.
All items can appear in other players worlds, including consumables, shards, weapons, armor, and key items.

## What does another world's item look like in Final Fantasy

All local and remote items appear the same. It will say that you received an item and then BOTH the client log and the
All local and remote items appear the same. Final Fantasy will say that you received an item, then BOTH the client log and the
emulator will display what was found external to the in-game text box.
8 changes: 4 additions & 4 deletions worlds/ff1/docs/multiworld_en.md
Original file line number Diff line number Diff line change
Expand Up @@ -32,14 +32,14 @@ Generate a game by going to the site and performing the following steps:
prefer, or it is your first time we suggest starting with the 'Shard Hunt' preset (which requires you to collect a
number of shards to go to the end dungeon) or the 'Beginner' preset if you prefer to kill the original fiends.
2. Go to the `Goal` tab and ensure `Archipelago` is enabled. Set your player name to any name that represents you.
3. Upload you `Final Fantasy(USA).nes` (and click `Remember ROM` for the future!)
3. Upload your `Final Fantasy(USA).nes` (and click `Remember ROM` for the future!)
4. Press the `NEW` button beside `Seed` a few times
5. Click `GENERATE ROM`

It should download two files. One is the `*.nes` file which your emulator will run and the other is the yaml file
It should download two files. One is the `*.nes` file which your emulator will run, and the other is the yaml file
required by Archipelago.gg

At this point you are ready to join the multiworld. If you are uncertain on how to generate, host or join a multiworld
At this point, you are ready to join the multiworld. If you are uncertain on how to generate, host, or join a multiworld,
please refer to the [game agnostic setup guide](/tutorial/Archipelago/setup/en).

## Running the Client Program and Connecting to the Server
Expand Down Expand Up @@ -67,7 +67,7 @@ Once the Archipelago server has been hosted:

## Play the game

When the client shows both NES and server are connected you are good to go. You can check the connection status of the
When the client shows both NES and server are connected, you are good to go. You can check the connection status of the
NES at any time by running `/nes`

### Other Client Commands
Expand Down
29 changes: 17 additions & 12 deletions worlds/kh2/docs/en_Kingdom Hearts 2.md
Original file line number Diff line number Diff line change
Expand Up @@ -2,7 +2,7 @@

<h2 style="text-transform:none";>Changes from the vanilla game</h2>

This randomizer takes Kingdom Hearts 2 and randomizes the locations of the items for a more dynamic play experience. The items that randomize currently are all items within Chests, Popups, Get Bonuses, Form Levels, and Sora's Levels. This allows abilities that Sora would normally have to also be placed on Keyblades with random stats. With several options on ways to finish the game.
This randomizer creates a more dynamic play experience by randomizing the locations of most items in Kingdom Hearts 2. Currently all items within Chests, Popups, Get Bonuses, Form Levels, and Sora's Levels are randomized. This allows abilities that Sora would normally have to be placed on Keyblades with random stats. Additionally, there are several options for ways to finish the game, allowing for different goals beyond beating the final boss.

<h2 style="text-transform:none";>Where is the settings page</h2>

Expand All @@ -12,12 +12,18 @@ The [player settings page for this game](../player-settings) contains all the op
<h2 style="text-transform:none";>What is randomized in this game?</h2>


The Chests, Popups, Get Bonuses, Form Levels, and Sora's Levels.
- Chests
- Popups
- Get Bonuses
- Form Levels
- Sora's Levels
- Keyblade Stats
- Keyblade Abilities

<h2 style="text-transform:none";>What Kingdom Hearts 2 items can appear in other players' worlds?</h2>


Every item in the game with the exception being party members' abilities.
Every item in the game except for party members' abilities.

<h2 style="text-transform:none";>What is The Garden of Assemblage "GoA"?</h2>

Expand All @@ -37,10 +43,10 @@ It is added to your inventory. If you obtain magic, you will need to pause your
<h2 style="text-transform:none";>What Happens if I die before Room Saving?</h2>


When you die in Kingdom Hearts 2, you are reverted to the last non-boss room you entered and your status is reverted to what it was at that time. However, in archipelago, any item that you have sent/received will not be taken away from the player, any chest you have opened will remain open, and you will keep your level but lose the expereince. Unlike vanilla Kingdom Hearts 2.
When you die in vanilla Kingdom Hearts 2, you are reverted to the last non-boss room you entered and your status is reverted to what it was at that time. However, in archipelago, any item that you have sent/received will not be taken away from the player, any chest you have opened will remain open, and you will keep your level, but lose the experience.


For example, if you are fighting Roxas and you receive Reflect Element and you die fighting Roxas, you will keep that reflect. You will still need to pause your game to have it show up in your inventory, then enter a new room for it to become properly usable.
For example, if you are fighting Roxas, receive Reflect Element, then die mid-fight, you will keep that Reflect Element. You will still need to pause your game to have it show up in your inventory, then enter a new room for it to become properly usable.

<h2 style="text-transform:none";>Customization options:</h2>

Expand All @@ -49,13 +55,12 @@ For example, if you are fighting Roxas and you receive Reflect Element and you d
1. Obtain Three Proofs.
2. Obtain a desired amount of Lucky Emblems.
3. Obtain a desired amount of Bounties that are on late locations.
- Customize how many World Locking Items You Need to Progress in that World.
- Customize the Amount of World Locking Items You Start With.
- Customize how many locations you want on Sora's Levels.
- Customize the EXP Multiplier of everything that affects Sora.
- Customize the Available Abilities on Keyblades.
- Customize the level of Progressive Movement (Growth Abilities) you start with.
- Customize the amount of Progressive Movement (Growth Abilities) you start with.
- Customize how many World-Locking Items you need to progress in that world.
- Customize the amount of World-Locking Items you start with.
- Customize how many of Sora's Levels are locations.
- Customize the EXP multiplier for Sora, his Drive Forms, and his Summons.
- Customize the available abilities on keyblades.
- Customize the amount and level of progressive movement (Growth Abilities) you start with.
- Customize start inventory, i.e., begin every run with certain items or spells of your choice.

<h2 style="text-transform:none";>Quality of life:</h2>
Expand Down
128 changes: 64 additions & 64 deletions worlds/minecraft/docs/en_Minecraft.md
Original file line number Diff line number Diff line change
Expand Up @@ -29,82 +29,82 @@ sequence either by skipping it or watching hit play out.
## Which recipes are locked?

* Archery
* Bow
* Arrow
* Crossbow
* Bow
* Arrow
* Crossbow
* Brewing
* Blaze Powder
* Brewing Stand
* Blaze Powder
* Brewing Stand
* Enchanting
* Enchanting Table
* Bookshelf
* Enchanting Table
* Bookshelf
* Bucket
* Flint & Steel
* All Beds
* Bottles
* Shield
* Fishing Rod
* Fishing Rod
* Carrot on a Stick
* Warped Fungus on a Stick
* Fishing Rod
* Carrot on a Stick
* Warped Fungus on a Stick
* Campfire
* Campfire
* Soul Campfire
* Campfire
* Soul Campfire
* Spyglass
* Lead
* Progressive Weapons
* Tier I
* Stone Sword
* Stone Axe
* Tier II
* Iron Sword
* Iron Axe
* Tier III
* Diamond Sword
* Diamond Axe
* Tier I
* Stone Sword
* Stone Axe
* Tier II
* Iron Sword
* Iron Axe
* Tier III
* Diamond Sword
* Diamond Axe
* Progessive Tools
* Tier I
* Stone Shovel
* Stone Hoe
* Tier II
* Iron Shovel
* Iron Hoe
* Tier III
* Diamond Shovel
* Diamond Hoe
* Netherite Ingot
* Tier I
* Stone Shovel
* Stone Hoe
* Tier II
* Iron Shovel
* Iron Hoe
* Tier III
* Diamond Shovel
* Diamond Hoe
* Netherite Ingot
* Progressive Armor
* Tier I
* Iron Helmet
* Iron Chestplate
* Iron Leggings
* Iron Boots
* Tier II
* Diamond Helmet
* Diamond Chestplate
* Diamond Leggings
* Diamond Boots
* Tier I
* Iron Helmet
* Iron Chestplate
* Iron Leggings
* Iron Boots
* Tier II
* Diamond Helmet
* Diamond Chestplate
* Diamond Leggings
* Diamond Boots
* Progressive Resource Crafting
* Tier I
* Iron Ingot from Nuggets
* Iron Nugget
* Gold Ingot from Nuggets
* Gold Nugget
* Furnace
* Blast Furnace
* Tier II
* Redstone
* Redstone Block
* Glowstone
* Iron Ingot from Iron Block
* Iron Block
* Gold Ingot from Gold Block
* Gold Block
* Diamond
* Diamond Block
* Netherite Block
* Netherite Ingot from Netherite Block
* Anvil
* Emerald
* Emerald Block
* Copper Block
* Tier I
* Iron Ingot from Nuggets
* Iron Nugget
* Gold Ingot from Nuggets
* Gold Nugget
* Furnace
* Blast Furnace
* Tier II
* Redstone
* Redstone Block
* Glowstone
* Iron Ingot from Iron Block
* Iron Block
* Gold Ingot from Gold Block
* Gold Block
* Diamond
* Diamond Block
* Netherite Block
* Netherite Ingot from Netherite Block
* Anvil
* Emerald
* Emerald Block
* Copper Block
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