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TypeScript Particles

tsParticles

Slack tsParticles - A lightweight TypeScript library for creating particles | Product Hunt Embed

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API documentation and Development references here: https://particles.matteobruni.it/docs/

A lightweight TypeScript library for creating particles

Particles.js converted in TypeScript

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Master Master Build Status
Staging Staging Build Status
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Packages install

npm

npmjs

npm install tsparticles

NuGet

Nuget


Hosting / CDN

Please use this host or your own to load tsparticles on your projects

jsDelivr

Usage

Load tsParticles and configure the particles:

index.html

<div id="tsparticles"></div>

<script src="tsparticles.min.js"></script>

app.js

// @path-json can be an object or an array, the first will be loaded directly, the object from the array will be random selected
/* tsParticles.loadJSON(@dom-id, @path-json, @callback (optional)); */
tsParticles.loadJSON("tsparticles", "presets/default.json").then((container) => {
  console.log("callback - tsparticles config loaded");
}).catch((error) => {
  console.error(error);
});

//or

/* tsParticles.load(@dom-id, @options); */
tsParticles.load("tsparticles", { /* options here */ });

//or

/* tsParticles.loadFromArray(@dom-id, @options, @index (optional)); */
tsParticles.loadFromArray("tsparticles", [ { /* options here */ }, { /* other options here */ }]); //random object
tsParticles.loadFromArray("tsparticles", [ { /* options here */ }, { /* other options here */ }], 1); //the second one
// Important! If the index is not in range 0...array.length, the index will be ignored.

// after initialization this can be used.

/* tsParticles.setOnClickHandler(@callback); */
/* this will be fired from all particles loaded */
tsParticles.setOnClickHandler((e) => { /* custom on click handler */ });

Demo / Generator

Particles Generator

https://particles.matteobruni.it/


particles.json

{
  "particles": {
    "color": {
      "value": "#ffffff"
    },
    "number": {
      "value": 80,
      "limit": 200,
      "density": {
        "enable": true,
        "value_area": 800
      }
    },
    "shape": {
      "type": "circle",
      "stroke": {
        "width": 0,
        "color": "#000000"
      },
      "polygon": {
        "nb_sides": 5
      },
      "image": {
        "src": "img/github.svg",
        "width": 100,
        "height": 100
      }
    },
    "opacity": {
      "value": 0.5,
      "random": false,
      "anim": {
        "enable": false,
        "speed": 1,
        "opacity_min": 0.1,
        "sync": false
      }
    },
    "size": {
      "value": 10,
      "random": true,
      "anim": {
        "enable": false,
        "speed": 80,
        "size_min": 0.1,
        "sync": false
      }
    },
    "line_linked": {
      "enable": true,
      "distance": 300,
      "color": "#ffffff",
      "opacity": 0.4,
      "width": 2
    },
    "move": {
      "enable": true,
      "speed": 12,
      "direction": "none",
      "random": false,
      "straight": false,
      "out_mode": "out",
      "bounce": false,
      "attract": {
        "enable": false,
        "rotateX": 600,
        "rotateY": 1200
      }
    }
  },
  "interactivity": {
    "detect_on": "canvas",
    "events": {
      "onhover": {
        "enable": false,
        "mode": "repulse"
      },
      "onclick": {
        "enable": true,
        "mode": "push"
      },
      "resize": true
    },
    "modes": {
      "grab": {
        "distance": 800,
        "line_linked": {
          "opacity": 1
        }
      },
      "bubble": {
        "distance": 800,
        "size": 80,
        "duration": 2,
        "opacity": 0.8,
        "speed": 3
      },
      "repulse": {
        "distance": 400,
        "duration": 0.4
      },
      "push": {
        "particles_nb": 4
      },
      "remove": {
        "particles_nb": 2
      }
    }
  },
  "retina_detect": true,
  "fps_limit": 60,
  "polygon": {
    "debug": {
      "enable": true,
      "color": "#000000"
    },
    "type": "inside",
    "move": {
      "radius": 10
    },
    "url": "demo/svg/deer.svg"
  }
}

Options

key option type / notes example
particles.number.value number 40
particles.number.limit number 200 / 0 or less disables the limit
particles.number.density.enable boolean true / false
particles.number.density.value_area number 800
particles.color.value HEX (string)
RGB (object)
HSL (object)
array selection (HEX)
random (string)
"#b61924"
{r:182, g:25, b:36}
{h:356, s:76, l:41}
["#b61924", "#333333", "999999"]
"random"
particles.shape.type string
array selection
"circle"
"line"
"edge"
"triangle"
"polygon"
"star"
"image"
["circle", "triangle", "image"]
particles.shape.stroke.width number 2
particles.shape.stroke.color HEX (string)
random (string)
"#222222"
"random"
particles.shape.polygon.nb_sides number 5
particles.shape.image object / array A single image object like below or an array of the same objects
particles.shape.image.src path link
svg / png / gif / jpg
"assets/img/yop.svg"
"http://mywebsite.com/assets/img/yop.png"
particles.shape.image.width number
(for aspect ratio)
100
particles.shape.image.height number
(for aspect ratio)
100
particles.opacity.value number (0 to 1) 0.75
particles.opacity.random boolean true / false
particles.opacity.anim.enable boolean true / false
particles.opacity.anim.speed number 3
particles.opacity.anim.opacity_min number (0 to 1) 0.25
particles.opacity.anim.sync boolean true / false
particles.size.value number 20
particles.size.random boolean true / false
particles.size.anim.enable boolean true / false
particles.size.anim.speed number 3
particles.size.anim.size_min number 0.25
particles.size.anim.sync boolean true / false
particles.line_linked.enable boolean true / false
particles.line_linked.distance number 150
particles.line_linked.color HEX (string)
random (string)
#ffffff
"random"
particles.line_linked.opacity number (0 to 1) 0.5
particles.line_linked.width number 1.5
particles.move.enable boolean true / false
particles.move.speed number 4
particles.move.direction string "none"
"top"
"top-right"
"right"
"bottom-right"
"bottom"
"bottom-left"
"left"
"top-left"
particles.move.random boolean true / false
particles.move.straight boolean true / false
particles.move.out_mode string
(out of canvas)
"out"
"destroy"
"bounce"
"bounce-vertical"
"bounce-horizontal"
particles.move.bounce boolean
(between particles)
true / false
particles.move.attract.enable boolean true / false
particles.move.attract.rotateX number 3000
particles.move.attract.rotateY number 1500
interactivity.detect_on string "canvas", "window","parent"
interactivity.events.onhover.enable boolean true / false
interactivity.events.onhover.mode string
array selection
"grab"
"bubble"
"repulse"
"connect"
["grab", "bubble"]
interactivity.events.onclick.enable boolean true / false
interactivity.events.onclick.mode string
array selection
"push"
"remove"
"bubble"
"repulse"
["push", "repulse"]
interactivity.events.ondiv.mnode string
array selection
"repulse"
["repulse"]
interactivity.events.ondiv.enable boolean true / false
interactivity.events.ondiv.el string repulse-div
interactivity.events.resize boolean true / false
interactivity.events.modes.grab.distance number 100
interactivity.events.modes.grab.line_linked.opacity number (0 to 1) 0.75
interactivity.events.modes.bubble.distance number 100
interactivity.events.modes.bubble.size number 40
interactivity.events.modes.bubble.duration number
(second)
0.4
interactivity.events.modes.repulse.distance number 200
interactivity.events.modes.repulse.duration number
(second)
1.2
interactivity.events.modes.push.particles_nb number 4
interactivity.events.modes.remove.particles_nb number 4
retina_detect boolean true / false
fps_limit number 60
polygon.draw.enable boolean true / false
polygon.draw.lineWidth number 0.5
polygon.draw.lineColor HEX (string) #ffffff
polygon.scale number 1
polygon.type string none / inside / outside / inline
polygon.move.radius number 10
polygon.url string demo/svg/deer.svg

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